Tobye's Recent Forum Activity

  • Wow, replies. So, well, I definitely wasn't narcisstic nor comparing my skills to others. And where did that come from?

    No idea ^^ I don't know how saying 'what I do isn't special' is narcissism.

    I very much agree with what you're saying, except that the distinction between programming and coding is bigger than a lot of people say. And C2 has, by this mass saving of time, allowed people the chance to make games who literally could not have before, due to the time involved in learning to code vs time they have available to learn. So in this way it has 'saved' many people who could not code and allowed them to make games.

    Heh, not directed at you, but I remember on the RM forums the veteran users would say 'if RM put in all the features you liked they would lose the scripting community! So if you want to make good games, learn to code so you can make your own scripts and stop asking the work to be done for you.', which just sounds totally bananas. But that is the mentality a lot of people have. I really wonder how great RM could have been if they A: tried, and B: regulated their community in any way shape or form.

  • I love building RPGs! I was an RM user way before C2. But these guys are right, it's tough. I have been refining my engine for about a year part-time, just to make sure text is easy to input, combat can achieve all the things I want, inventory works, and most importantly, it's all incredibly easy to develop from.

    But if you really want to make one, the best idea is to make half a dozen small games that all use features you would like to see in your final project (levelling up, text systems, missions, etc.). Your first attempts will not be adequate, and this is not a good thing if you're going to spend a year(s) using those systems!

  • Hm, this is a worry then. The only 3rd party plugin I use is 'moveTo', which I expect every single user has ^^ Maybe some problem with my PC? Because now tried 3 that all didn't work with 151 but did work on 148.

  • Hey all,

    I've been using C2 for a very long time already and have a nice little team going, but it's clear we need to expand as we move onwards and upwards.

    So, I would like to just get comfortable working with some other C2 users over an SVN. I am not asking you to join our team, but just knock about and make some small games together so I can gain more experience with a cooperative environment. At the moment, I handle all the logic and the sound and art guys handle their thing, so I haven't really had to worry about it before (had a few early teamworks, but we never really settled into a standard).

    I'm extremely comfortable using C2, but my weak points are advanced maths and polishing details like exact window placements and collision boxes (not that I can't, I just really loathe it).

    So if you're competent with C2 and would like to try bashing out some quick cooperative projects for fun, let me know :) If we work well together I would like to continue working with you, but that is by no means a prerequisite or promise.

  • Just got it working by reverting to version 146, same projects and no other changes. So this seems to be a bug with the new beta.

  • It basically ended up with him dismissing Construct 2 as a learning tool or a fast prototyping tool at best.

    I reckon this is the troublesome part. You'd think people involved in the technology industry would be more supportive and interested in new ways to do things. This to me is like someone in a horse and cart dismissing the idea of an auto-mobile, because it's not what they're used to.

    Sure you can't do everything you like (right now), but you can do so much more in the time vs. content created equation. Even if you don't directly benefit greatly from not using code, it enables whole new teams to be formed - all of a sudden you could have 4 people bashing away with you who would have otherwise never lifted a finger, and you're all doing it faster than with code. It just opens up so many more styles of development.

    So really, I think that coding and programming are two very different things. They both take logic, but only one takes learning. I know half a dozen people who have been through the platformer or shooter tutorials just for fun, yet don't know anyone who has learnt to code a game from scratch in a few hours for laughs.

    And while of course you need programming somewhere to make games happen, it doesn't mean everyone involved needs to know it. That's like saying everyone should know to mill flower before baking a cake. They are two different jobs and more can get done if people specialise in their own role.

  • Well aren't I feeling silly ^^ Thanks for bringing it to my attention.

  • spongehammer - thanks for trying it out for me! And yep, I tried both ways. I'm using Windows 8 x64. Similarly I have never had issues before and have used it often in the past.

    Are you using the latest beta? It would be good if you could try to export to NW as well and see if you get the same problem (I have tried 3 different games of mine so far, none work).

  • R0J0hound - cool, it looks great :) Even though this isn't my problem, I can see myself using the solution somewhere down the track.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I've been after this too - eventually I started on a system that transferred all the letters to a number value using expressions, but realised it would take more work than I was willing to do for it. Let me know if you find something!

  • Hi all,

    I am trying to export via nodewebkit, but the resulting .exe won't open. It just puts the cursor's loading symbol up for a fraction of a second and that's it.

    I have used NW in the past a lot and never had any issue, so not sure what's going on. I notice the folder says 'win32' whereas I use 64 bit windows, but like I said, no issues in the past. If someone could try loading one, it would be great!

  • I agree with justifun, as when you look at C2 I think you need to look at it in a different light to an 'industry tool'. It's more like a tool for designers/artists who might otherwise have no interest at all in game creation. Hence a lot of people refer to it as a toy, but I think that's also like saying a painter is no good unless they can make their own paint. To me, code-free engines are the next step in the games industry and more and more coders will be funnelled into making these engines as opposed to making the games.

    So yes, you're right, you can learn to code. But when it comes to it, the response is why? Every few weeks C2 makes advancements that reduce the need for code (even multiplayer is on the way!), so if you are purely a designer/artist I would argue it's time misspent to learn code. It's like when you go to a games convention the talkers always say 'don't try to do everything'. If you are about creating content, you should focus on that and not have to worry about 'SYNTAX ERROR' ;)

    My idea of course has the pitfall of if the game engine you use suddenly disappears and every other engine out there still uses only code, you are stuck not making games. But for many people they would rather not make games if it meant having to code.

    Just my few cents! :)

Tobye's avatar

Tobye

Member since 27 Jul, 2012

None one is following Tobye yet!

Connect with Tobye

Trophy Case

  • 12-Year Club
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Email Verified

Progress

14/44
How to earn trophies