Joskin's Recent Forum Activity

  • lunarray

    Silly you ! :-D

    Well, it works in my example, but not for what i'm trying to do, I'm trying to use it with the tint effect and the result is strange :

    CAPX TINT

    I want the tile to :

    white -> red

    and I have this :

    white -> black -> red -> black

  • lunarray rexrainbow

    And the example capx provided in my post works for you ? Nothing happend for me ! :-D

    Edit :

    The condition LiteTweenActive is set to true, but box stay black.

  • lunarray

    First, thanks for this Behavior, it's like iTween on unity !

    As I said on the TweenToEffect topic (LINK)

    If I put on LiteTween, "Active on Start" to "No", and then I try to start it from the beginning nothing happend.

    Any idea why ?

    Capx : CAPX

  • Thanks rexrainbow, I was looking for an effect tween.

    But I have a problem ! I use LiteTween, and if I put "Active on Start" to "No", I can't start the tween with an event, nothing happend. Is it only me ?

  • Can't wait to see multiplayer !

  • What's a signalling server ?

  • While + or = infinite loop.

    Its like you had While alone, without condition.

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  • Can you explain what is Game Closure ? The big difference between it and CocoonJS ?

  • I think he asked about saving a project on C2 and use it on Cclassic. If i'm right, its impossible.

  • fawdda

    1 - Add a cooldown to your fire action. Something like :

    Var Cooldown = 0;

    On fire event (if Cooldown <= 0) Fire bullet; Set Cooldown to 2;

    Every tick (if cooldown > 0) substract dt (delta time) from cooldown.

    2 - You can create a sprite behind your bullet at every tick. And destroy this sprite after few secs.

  • parside

    Are you using plugins like Keyboard ? Facebook ? I heard that was the cause.

  • In XML I've something like this :

    <?xml version="1.0" encoding="utf-8"?>
    <items>
         <famille id="1" nom="famille 1">
              <objet id="1" nom="objet1" prix="100" description="Description objet1" lockMeter="0" lockAchi="0" lockItems="0"></objet>
              <objet id="2" nom="objet2" prix="200" description="Description objet2" lockMeter="100" lockAchi="0" lockItems="0"></objet>
              <objet id="3" nom="objet3" prix="300" description="Description objet3" lockMeter="500" lockAchi="0" lockItems="0"></objet>
              <objet id="4" nom="objet4" prix="400" description="Description objet4" lockMeter="0" lockAchi="0" lockItems="0"></objet>
              <objet id="5" nom="objet5" prix="500" description="Description objet5" lockMeter="1000" lockAchi="0" lockItems="0"></objet>
              <objet id="6" nom="objet6" prix="600" description="Description objet7" lockMeter="0" lockAchi="0" lockItems="0"></objet>
              <objet id="7" nom="objet7" prix="700" description="Description objet8" lockMeter="1200" lockAchi="0" lockItems="0"></objet>
         </famille>
         <famille id="2" nom="famille 2">
              <objet id="1" nom="objet1" prix="100" description="Description objet1" lockMeter="0" lockAchi="0" lockItems="0"></objet>
              <objet id="2" nom="objet2" prix="200" description="Description objet2" lockMeter="100" lockAchi="0" lockItems="0"></objet>
              <objet id="3" nom="objet3" prix="300" description="Description objet3" lockMeter="500" lockAchi="0" lockItems="0"></objet>
              <objet id="4" nom="objet4" prix="400" description="Description objet4" lockMeter="0" lockAchi="0" lockItems="0"></objet>
              <objet id="5" nom="objet5" prix="500" description="Description objet5" lockMeter="1000" lockAchi="0" lockItems="0"></objet>
              <objet id="6" nom="objet6" prix="600" description="Description objet7" lockMeter="0" lockAchi="0" lockItems="0"></objet>
              <objet id="7" nom="objet7" prix="700" description="Description objet8" lockMeter="1200" lockAchi="0" lockItems="0"></objet>
         </famille>
    </items>
    
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Joskin

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