Joskin's Recent Forum Activity

  • Indeed I'm not clear. What I'm trying to do is storing all my objects specs into an array for an easier manipulation, and this objects are sorted by families, I don't want multiple arrays (One by family) ... But it looks like I can't get this with the array size.

    I'll have a look to an XML file.

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  • Hey,

    I'm again (Here) lost with JSON array size.

    I'm trying to have this :

    Fam1

       1,val1,val2,val3,val4,val5

       2,val1,val2,val3,val4,val5

       3,val1,val2,val3,val4,val5

       4,val1,val2,val3,val4,val5

    Fam2

       1,val1,val2,val3,val4,val5

       2,val1,val2,val3,val4,val5

       3,val1,val2,val3,val4,val5

       4,val1,val2,val3,val4,val5

    Fam3 ...

    (I'm looking for storing objects with differents values sorted by families.)

    So, I'm wondering what's the "size":[x,x,x] value.

    Thanks !

  • For pixel art Pyxel is a good tool : http://pyxeledit.com/ (but still in beta !)

  • The .capx is the C2 file.

    Upload it on a dropbox folder and give us the link, it will be easier to help you :)

    And read this for more details : scirra.com/forum/tips-for-posting-in-the-how-do-i-forum_topic44506.html

  • I can't see any screenshot, you should post your .capx

  • I mean that you can't really understand why your are losing FPS when you are using cocoon, I'm working on a very simple game without physic, particles, text ...etc everything is fine for a mobile use. But it didn't works fine, an I don't get why. It's very frustrating.

  • Due to the instability of cocoon I'm looking for another game development solution, even if I love C2. Many ppl bought C2 because on the main page you can see exports to Android and IOS, but it's not totaly true, you can't export your work directly to this platforms, you have to the same work twice and expecting 60fps in your 10 sprites games.

    I'm using C2 in a goal of commercialization, so yep I can whine.

  • Spawn Sprite 3 on layer 2 (image point 0).

    You are spawning it on layer 0.

  • It's normal, use sprite font instead of text object.

  • Create an instance variable on the player sprite like "speedCD"

    On collision with the power up set maxspeed to 3000 and add 3 to "speedCD".

    If speedCD > 0

    subtract dt to speedCD

    If speedCD <= 0

    set maxspeed to default.

    It's an idea, you have multiple way to do that.

  • You kidding ?

    I'm asking for your page cod since the beginning of this post...

    Did you check the network tab on the developer tools ?

    Are you using a webserver ?

  • So ? Your page code ?

    Did you look at the debugger as I explained ?

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Joskin

Member since 26 Jul, 2012

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