thehen's Recent Forum Activity

  • The update is now live so any crashing should be fixed and performance should feel much better. These improvements have also been added to the Windows Phone Plugin.

  • SecondDimension have you looked at version control like Git, with branching and merging? This should work quite well with the XML source.

  • gamepopper you previously said you fixed the issue by editing the manifest file? It's been mentioned that you need to fill in the manifest file with all your apps relevant information.

  • Plugin has now been updated, fixing some difficult to repro crashing when playing audio with floating point volumes in certain locales.

  • spiritu this looks like a great position! I'll be looking forward to seeing the games you make in your transition to Construct 2.

  • Ashley you're right, PNGOut doesn't handle color depth reduction automatically. Never mind, I've got a batch process in Fireworks that handles the conversion cleanly enough. I'll stick with that for the time being. Thanks for the replies!

  • Ashley yep, when importing a 16 colour palette, that is maintained on export.

    According to the PNGOut documentation, you can override bit depth with the /d# flag? Would this do optimal palette reduction automatically?

  • Hi,

    Recently I've been able to reduce my download overhead by up to 80% (though overall about 50%) through further reducing outputted image palettes, then rerunning through PNGOUT, OptiPNG, and DeflOpt.

    Here's an example of quality loss and size difference (the size difference is even before running through PNGOUT, OptiPNG, and DeflOpt):

    <img src="http://i.imgur.com/PD6sb2x.jpg" border="0" />

    Of course many images don't work at 16 colours, but many do at 64 or 128.

    I'd imagine that the dialog could look something like this.

    <img src="http://i.imgur.com/MOisC41.png" border="0" />

  • tacticx have you tested on hardware, not just in the emulator? Make sure you test on lower memory devices as well.

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  • tipztv is correct, that should work fine :)

  • stefanos Ashley is probably a good person to ask regarding Windows 8 functionality.

    bon4ire the vibration just works for a single duration, though you could use the 'wait' action to do a sequence.

    andresteves cool!

    Just a heads up to everyone, some of my async C# is causing crashes when using the action 'request store listing' with a poor internet connection. I'm working on a fix at the moment, but I'd recommend not submitting a game with IAP until this is resolved.

  • ian200 yep, I can. What seems to be the problem?

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thehen

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