Congrats2u's Recent Forum Activity

  • dop2000

    Thanks for your answer!

    Its a third-party server, basically from our customer. Basically i have a reference, but iam not so deep in this topic - so i cant say who has to deliver what to get this to run.

    For excample: Do i need to integrate a java library, or do i have to implement something else...in the project, and can construct3 handle this, etc. Thats the main questions i wanted to start asking. Probably you did this in your project and you could tell me the "steps" i would have to pay attention on.

    That would be awesome to understand this materia.

    Thank you very much!

  • Someone?

  • Ashley

    I completly get you. I didnt expected this issue - you know how i was messed up when relizing the project could not be loaded. I will try to avoid third Party plugins for the future as good as i can - but sometimes there are functions you would need in the Project because they could not be accomplished without those plugins. In this Project (you could recover and fix - by the way i cannot say enough thank you for this - it saved my ass) iam using litetween (perfect sprite tweening) and Rex touchwrap (because of the release at object function).

    Bad Wolf

    Think i will take a look to this - basically i have to learn JavaScript to became better on webprogramming (usually iam programming with C# in Unity3d)

  • Hello there!

    Is there a possability to create a Iframe (extern URL window) inside my game, using iframe? There was a plugin for construct2 but i could not find something for construct3

    Thank you very much

  • rexrainbow

    Thanks for your Feedback rex! I just had a heartattack this morning when i was relizing i could not open all of my versions (backups etc.). I thought i would have to start from zero with this finished project.

    So right now, if iam saving the project, it opens with the last version i added to the addon manager this morning. I think it was a missmatch between the current version and the older version i installed a month ago. but i didnt knowed that it was the plugin until ashley analyzed the project and thanks god he could recreate the project.

    Note to myself.....never clear the cache on chrome anymore until the projects are finaly done and uploaded Iam not sure if this problem will appear again if i would clear the cache and reinstall the plugins again - i dont want to find out - but in this current project your plugin was very useful for me so i had to let it in the project.

    Hopefully this will never happen again.....it was a really horrible feeling this morning...

    now i have your version 0.1.0.0 installed - is this version fixed? (it runs without problems at the moment - i can open the versions, wich ashley fixed)

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  • Update:

    Ashley could fix this issue - it was the touch wrap plugin by rex, which caused this issue.

    The plugins were deleted, after i cleared the cache of chrome, which is basically the browser, construct3 runs in. I had to reinstall them - but after that construct3 could not be synchronized and the message appears.

    Thanks Ashley! Without your (fast) help it would be a nightmare, because it could not be fixed by myself.

  • Did you get the email?

    I tried to open it with other browser - same result...

  • I have 30 backups - But every file cant be loaded i think its not a file problem - please it means a lot to fix this i hope you fix this this is so important.

    I ve sended you the file via e-mail (wetransfer link).

  • Ashley

    I cant open my construct3 project - it says please check if its a valid construct3 project - it doesnt matter if its acutal or an backup

    "Failed to open project. Check it is a valid Construct 3 single-file (.c3p) project."

    its the same project i always open - there has nothing changed - all the previous backups are invalid....

    it doesnt matter in which browser it always says the project cant be open.....please i dont know whats the matter - it is a normal .c3p file (i have so many backups and every time the same message)

    PLEASE HELP!

    I only cleared the browser history (the project and construct3 werent open at this time (chrome))

    I had to reinstall the addons iam using (litetween and rex touch wrap)

    i cleared the browser again and on construct3 startup i get this message:

    Error report information

    Type: unhandled rejection

    Reason: Error: Failed to execute 'transaction' on 'IDBDatabase': One of the specified object stores was not found. Error: Failed to execute 'transaction' on 'IDBDatabase': One of the specified object stores was not found. at https://editor.construct.net/r81-2/main.js:2:3971 at

    Stack: Error: Failed to execute 'transaction' on 'IDBDatabase': One of the specified object stores was not found. at https://editor.construct.net/r81-2/main.js:2:3971 at

    Construct 3 version: r81.2

    URL: https://editor.construct.net/

    Date: Fri Jan 26 2018 10:24:02 GMT+0100 (Mitteleuropäische Zeit)

    Uptime: 480.9 s

    Platform information

    Browser: Chrome

    Browser version: 63.0.3239.132

    Browser engine: Blink

    Browser architecture: 64-bit

    Context: browser

    Operating system: Windows

    Operating system version: 10

    Operating system architecture: 64-bit

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 8

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/63.0.3239.132 Safari/537.36

    C3 release: r81.2

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Vendor: Google Inc.

    Renderer: ANGLE (AMD Radeon R9 200 Series Direct3D11 vs_5_0 ps_5_0)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context

    please tell me you can fix this and make my project run again its a customer projcet and if its broken......omg.......please help

    I cant launch the project on other computers too....and it doesnt matter which project (backup) this is horrible - i did nothing except clearing the browser history and cache....it had nothing to do with construct3.....i cant imangine why now every version cant be open

  • Hello,

    ive posted a similar question about this, but i want to make it more concrete. In our game we would have to implement a leader board (basically those values are saved on an extern webpage)

    To transfer the highscore to the webpage i would have to compare, if the score the player made is under the top 10 or 20 etc.

    To send the score it should be encoded via webtoken to avoid that someone can manipulate the values. And therefore i would have the question, if someone knows how to encode values and send it to an url in construct3.

    On the other hand the url (thats the idea from the other agency who hosts those leaderboard and scores) will send a secret to the game at the beginning and i would have to save it locally, then i would have to encode the score, use this secret and send it back to the webpage, with the score as payload.

    It would be awesome, if someone could help me out with this. (encoding values and how to get values or json files into the project, read them and use the values in the game)

    This seems to be a difficould thing....hopefully its not. Thank you very much for every help!

  • UPDATE:

    It seems to be the pathfinding behaviour which isnt working on ie 11.....the whole game freezes, when it comes to init this behaviour.

    Thanks to Ashley, your answer, that it has to run on older browsers helped me a lot....otherwise i thought it is because of incompatibility......and the part on the scirra forum where you wrote, that c3 doesnt supports ie 11....but now we all now you meant the engine itself, not the games....

    my fault.

    Iam Happy again.

  • Wow why does "dramatic" posts get a faster feedback than all other posts i did...

    This post was pointing the fact, that the game i exported doesnt run on ie 11 - than i was searching and the result was, that c3 isnt running in ie 11 (i assoziated, that the game itself will not run, but if ashley says it works, than everything is fine.....after it will work) - my fault i get it wrong i guess...

    newt - not to work in - but the game i published does not work in ie 11. When iam playing this game it works in every browser, except ie 11 - thats what the post is about. But for our customer it is nessassary too.

    Ashley

    I didnt meant to run c3 in edge/or ie 11 - it depends on the game which doesnt run on ie 11. So are there special settings i would have to make to make this game run? The game runs fine in each other browser, except ie 11. I dont use plugins or anything else except lite tween and touch wrap in it... everything else are the standard behaviours from c3. Hopeflully i get you right, when youre saying it should run without problems in this browser.

    Is there a opportunity you could take a look at the project? I cannot determine the issue and why this game doesnt work. The problem i have is i cant make it public in the forum...

    zenox98

    my fault - sry

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Congrats2u

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