UnrealMedia's Recent Forum Activity

  • I think $29 is way too steep for 12 graphics. There aren't enough assets in any of them to create a full game, either.

    If those are the only graphics available right now, I'd say kickstarter or an "early adopter" program would be the way to go. Maybe $29 for lifetime access for the first X people?

    Hello,

    Thanks for the feedback. We set our price to be very competitive and I don't think we can reduce it any further or we will end up losing money. In regards to a lifetime plan, we'd be a bit uncomfortable offering that, but we could make it 12 months for the first few signups?

    Also, is it better for you guys if we have less sets, but more sprites in each set making it easier to create a full game?

    Please keep in mind that the more signups we can get, the more graphics we can produce. We're not looking at turning a profit at this stage.

    Thanks!

    Ryan

  • Hey guys,

    Thanks for checking out the site. Once I get back into work on Monday, I'll have a talk to the other devs about the load speed and see what we can come up with.

    EyeHawk, We have a few other sprites that still need to be added, however, we wanted to see how the community reacts to the price we've set and to what we currently offer. On Monday, I'm also going to add a suggestion form, maybe even a voting page for the next set of graphics. We have some ideas of what we might make next, but it makes more sense to ask what people want.

    Thanks!

    Ryan

  • Hello,

    Hmm, the load time seems to be fine for me. The system does dynamically watermark all of the images, so maybe that's causing slow load times. I will have a look at what type of caching is going on.

    In regards to previews, do you mean:

    gamegraphics.net/examples

  • Excuse my triple post, but I thought this would be better than making a new thread for this update.

    We have changed the entire site to be focused on graphic sets rather than individual sprites.

    Please check out our new site and let me know if you have any recommendations!

    Thanks :)

    Ryan

  • I had the same problem. Crashed when I opened any project about 4 times, now it works fine.

  • Hey guys,

    Just a quick update. We are currently fixing a few bugs with the search.

    Thanks!

    Ryan

  • It seems to be on track to break the $1 million, $100k+ in just over 24 hours.

  • Indeed, however, I posted it there as that post was relevant to people searching for a source of graphics. This one is asking for suggestions and/or criticism on the website and I thought it was more fitting for the 'Open Topic' board.

    I may be wrong though, sorry if this isn't the right place.

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  • Hey guys,

    A few days ago we launched our new site: http://www.gamegraphics.net

    I have been making some adjustments over the last few days, getting the next bunch of assets ready to be added. I thought I'd come to the community and ask for suggestions of graphics that you would like to see?

    We have a list that we are currently working through, but we would like to bulk this up with user suggestions.

    If you go to the site, you can see what we currently have to offer.

    Thanks a lot!

    Ryan

  • Hey guys,

    Just letting you know about our new site http://www.gamegraphics.net

    It is a subscription based game graphics library aimed at indie developers. For $29.95 you get 6 months of access to our current library of graphics plus all additions and updates for the duration of your subscription.

    The first group of graphics has been loaded into the website and we are still in the process of adding more. Any suggestions of assets you would like to see are very much welcome and the system will detect common searches that return no results and forward these on to the development team for review.

    Thanks!

    Ryan

  • I'd suggest going over the tutorials that you have gathered and start building the game as best as you can. When you get stuck, drop your .capx in here and we can have a look and help you out.

    I'd start by setting up your main character with movement controls along with a few environment platforms. That will give you a good base to work with and then you can toy around with spawning the zombies.

  • Hey guys,

    Is there a way to display the sprites collision polygon in the game export?

    I'm just trying to see why my platform character isn't falling off the edges until it moves 20+ pixels off.

    Thanks!

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UnrealMedia

Member since 25 Jul, 2012

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