TheDev's Recent Forum Activity

  • So I'm guessing that whenever some feature from C2 doesn't work when wrapped using Cocoonjs the devs from both softwares talk to each other? Right?

    Also, how tight is this collaboration? I mean I understand the primary concern is C2 for the web and EXE I imagine, but how much importance is given whenever, say, sounds don't work when a game is playing on Cocoon?

    Do you guys mainly just wait for Ludei to get a fix for the issue and help them when they ask for it? :)

  • As in "I'm not sure we can SAVE the tab order"? or "I'm not sure we can change the way the tabs are ordered"? :)

    Also, how are they sorted right now? Looks like it's all layouts first then all events. Am I right?

    What about a button next to the drop down arrow that would toggle between classic order and sort all tabs in alphabetical order? This way we could name our layouts and events in a way that will keep them next to each other.

    Could even use a numbering system to keep them together AND in order...

    /00-Menu/00-Menu events/01-L1/01-L1 events/...

    What do you think?

  • +1 like mentioned by the OP. The way it's on the picture.

    Tabs order is important to me. I want to keep each Layout tab next to its Event tab for every level of my game and their order saved:

    /Level1/Level1_events/Level2/Level2_events/etc...

    When I reopen a project, the tabs would be in the same order has last time.

    Would be very appreciated.

  • Thanks for all your replies people.

    lunarray: that's quite a lot of variables and stuff! :) Thanks for that reference website too.

    nimtrix: seems much simpler.

    I'm going to try both approaches see which one doesn't make my non-math-non-programming brain explode. :)

    Like nutmix said, I'm VERY surprised such a feature hasn't been implemented yet in C2. I mean, it's meant to be used by people with little to no programming/maths skills and for the creation of videogames which involves movement of sprites.

    Anyways, thanks again to all.

  • Making a game where there will be many sprite translations/movement controlled by events...

    Is there an easy way to just place a sprite at some location on-screen then run an event to tell it to go to X,Y coordinates at N speed?

    I couldn't find anything that just does this. With ease-in and out would be even better.

    I don't want to use external plug-ins though. :)

  • Any update on this?

    Anyone with experience putting ads in their game using cocoon or any other way?

    Thx

  • Alright, I'll give it a shot.

    Thanks for the feedback.

  • Thanks for the reply, Goomba. Most likely I will have to talk to them. :)

    Anybody actually had to deal with ads in their game and could explain how it works?

    Technical knowledge about if it could be possible to display a clickable banner applied as a texture in C2?

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  • Hi everyone!

    So, ads. Looks like the best source of revenue for mobile games.

    If I don't want to just put an ad banner on the UI, is it possible to use it in the game, on walls for instance?

    Possible with the way ads work?

    Possible in C2?

    Thanks

  • Oh, but I am using Cocoon... that what you call a wrapper?

    If so then I guess I'm sh*t out of luck having paid for a personal license and not being able to make a simple physics game for a lack of solution to my problem.

    Looks like I was shooting a little too high for C2.

    Thanks for your input anyways.

  • Bump of the last hope!:-P

  • Updated post above.

    Thanks Mipey. Yes actually it seems like when you use a physics object all floor sprites need to have physics too so that means coll checking with them just to know if it's on a floor.

    I made some tests and just having 10-15 floor sprites with physics dramatically reduces performances on slow devices like an ipod2.

    So am I missing something? Does that mean this is the performance limit of javascript?

    The most logic you can run on a slow device is a few lines of code and 5 collision checks?

    I am surprised and dissapointed. :'(

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TheDev

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