Hi peoples and peoplettes!
I'm making an adventure game with puzzles and I'm including bits of action elements in the game (ex.: you get attacked by birds you must swipe away, environmental hazards, you've got a health bar...)
I know the usual audience for adventure and puzzle games is not used to that.
So I added a "Casual" mode where you can remove any enemies and cut the damage in half.
I also added a "Pro" mode where you get 50% health, more enemies, more damage and if you die you must start the game over, for the more "hardcore" players.
What do you think about this approach to satisfy more players?
Will my game look "all over the place" or will it rather look "customisable"?
Thanks