Hi peoples and peoplettes!
I'm making an adventure game with puzzles and I'm including bits of action elements in the game (ex.: you get attacked by birds you must swipe away, environmental hazards, you've got a health bar...)
I know the usual audience for adventure and puzzle games is not used to that.
So I added a "Casual" mode where you can remove any enemies and cut the damage in half.
I also added a "Pro" mode where you get 50% health, more enemies, more damage and if you die you must start the game over, for the more ********** players.
What do you think about this approach to satisfy more players?
Will my game look "all over the place" or will it rather look "customisable"?
Thanks