jwjb's Recent Forum Activity

  • Ashley, thanks Ashley, that is a good point and I will definitely "clean up" the file before exporting to HTML5 for testing learning purposes for this 'How to make a Platform game' tutorial.

    The other thing are all the other assets utilized from the free asset-bundle in the animations for the Player (Idle (10 images), IdleToRun (6), JumpFromRun (17), JumpFromStand (20), and Run (20)); SnailEnemy (16 images); etc.

    For my games, I will have to delve more into how to design characters as simply as possible to keep their animation states as minimal as possible.

    I did like the "Mirrored" technique employed in the 'How to make a Platform game' tutorial since you just have to mirror what you did on the right for the left which cuts the animation states down for all the states except for the Idle state I believe.

  • Ashley, I am running Construct 2 as an administrator on my laptop and saving to my own reverse domain folder designation to keep everything organized with the many engines I have used in the past at: C:\Users\John\Desktop\source\projects\com\scirra\tutorials.

    In light of your post, even though I am logged into my laptop as an administrator, I just went to C:\Program Files\Construct 2\Construct2.exe and set Construct2.exe Properties > Compatibility tab > Privilege Level -> Run this program as an administrator.

    Hopefully, this will force my administrative privileges for running Construct 2 if for some reason running as an administrator does not work as default.

    I am running Windows 7 Home Premium (6.1.7601 Service Pack 1 Build 7601 ) and have not noticed this problem like I did running Windows Vista in the past where I had User Account Control (UAC) problems all the time.

    After making this change I see 'Construct 2 (Administrator)' displayed in the top of the Construct 2 program window which I did not see before "forcing" this program to run in Administrative mode.

    Thanks for your reply Ashley and for letting me know if there is anything I should be doing more than what I just set in the UAC and I will let you know if I continue to have this problem after making the above change.

    I am really enjoying using Construct 2 r95 since July 19 and purchasing it on July 25. Running a quick search in my evernote account I see that I originally ran across Construct 2 this past November 22, 2011 and again on December 15, 2011 when I was looking at various other platforms (Corona, Moai, Unity, Unreal, Stencyl, Game Salad, and others) in the early adopter stage of Construct 2 to augment / replace what I was doing in Flash and wish I had started using Construct 2 back then as it seems a lot more intuitive to me which I hope to use for quickly prototyping and then building games.

  • Just a minor suggestion here, but it would be great if there was the 'Search Scirra.com' box on every page of the website as it seems to only be on the 'Forums' and 'Tutorial' pages.

    Also, when you do a search from the 'Search Scirra.com' box on the pages where it is available it just displays 'www.scirra.com' at the end of each post and you have to put your cursor on the topic name to see the link on where the topic was posted.

    Again it would be great if there was the same 'Search Scirra.com' box on all the pages so when you did a search everything would come up in the search results.

    Google Custom Search would be a great way to go and it seems the site is using Google since the search results page say powered by Google, but again it would be great if the search box was available on every page of the site as well as displaying the link addresses like they are displayed in a search from Google.com in order to get the most relevant results quickly since in many cases now I have to go to Google to search the scirra.com site.

    For example, I was interested in adding levels to the 'How to make a Platform game' tutorial and the best way was just to do a Google search with the parameters 'Construct 2 add levels', 'scirra.com add levels', etc.

    For instance compare the search 'scirra.com add levels' using the 'Search Scirra.com' box and Google.com to see that the results and their format using Google.com are more helpful.

  • Got Error: 'Error saving project' with 'Message: Failed to move .capx.tmp to .capx!' a number of times in this 'How to make a Platform game' tutorial especially when I made a complete platform on page 8 of the tutorial and tried saving the file a few times.

    In all but one case, I corrected the problem by making a small change in the layout such as moving a 'Tile' instance back-and-forth and then I was able to save the project.

    In one case, I had to save the file to another filename and then save it again to the previous filename, but again I was able to save the file with no loss of work.

    For the sake of completeness I am posting this comment in the tutorial at: goo.gl/lKXg0.

  • Kyatric: Thanks for posting and good to hear that it is easier to explain what creativity is not than what it is as well as not having to be born with it or have a talent for it too.

    It is also good to know that creativity is not related to IQ, but more to your mood or ability to play for its own sake or in other words becoming more childlike and curious which hopefully is a no-brainer.

    So for pondering a problem being in this open-mode is the way to go to get the creative juices going, but once you have done this it is important to switch to the close-mode to execute the plan than back to the open-mode to ponder what worked and did not work than back to the close-mode to execute what worked, etc.

    Really a lot of great insight in this video which I will touch back with many times in my app development process.

    When I evernoted this post, some other videos specifically TED Talks I evernoted in the past which I found interesting came up such as: Amy Tan: Where does creativity hide?, Elizabeth Gilbert: Your elusive creative genius, and Ken Robinson says schools kill creativity.

  • Kyatric: This is good to know and will look to employ these compression techniques in a working game.

    aridale: Good to see this working for you and I do remember reading Ashley's post 'Optimisation: don't waste your time' with a lot of great pointers too.

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  • Kyatric: Very cool. I tried both the 'Toggle disabled' and 'System: Is in preview' and they both worked like a charm. Thanks for the heads-up!

  • On page 6 of the tutorial I posted that the .capx file is huge at 9.79 MB at this point and it is not even a working game.

    Is this normal for C2? Should I be concerned of this file size when deploying to iOS and Android when this feature is added in r100?

  • Is there a way to comment out a line of code using Construct 2 r95 as I did not see this in the in the comments section of the manual? If not it would be great to have this ability especially in testing out different scenarios.

    Particularly this comes in handy as I like to be able to add an fps expression at the beginning of every event sheet for performance checking, but would like to comment this line out instead of deleting it in the build process in case I do additional tweaks in the future and release another version of the game.

  • Just wanted to document my crash report using r95 the latest stable release which I believe is similar to the animation crash signature in this forum bug post.

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jwjb

Member since 20 Jul, 2012

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