Ashley, thanks Ashley, that is a good point and I will definitely "clean up" the file before exporting to HTML5 for testing learning purposes for this 'How to make a Platform game' tutorial.
The other thing are all the other assets utilized from the free asset-bundle in the animations for the Player (Idle (10 images), IdleToRun (6), JumpFromRun (17), JumpFromStand (20), and Run (20)); SnailEnemy (16 images); etc.
For my games, I will have to delve more into how to design characters as simply as possible to keep their animation states as minimal as possible.
I did like the "Mirrored" technique employed in the 'How to make a Platform game' tutorial since you just have to mirror what you did on the right for the left which cuts the animation states down for all the states except for the Idle state I believe.