jwjb's Recent Forum Activity

  • DravenX, very cool and thanks so much these will all definitely come in handy.

  • So excited about this release too. Just left my desk for an hour and here it comes after "waiting in line" through the wee hours, but now it is installed and good to see "Release 100 (64-bit) checked" on Start page. Keep Rocking C2!

  • 00Rez, my interest was piqued when vtrix mentioned this was kind of like a state machine and when I worked in Flash these were quite helpful, thanks for doing this.

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  • rexrainbow, great examples and will be referring to them as I work out some example demos, thanks.

    I had made another plugin to get path in tile game like this.

    - click any purpole tile, then you will get path in yellow tiles.

    Capx

    dependence

    slg movement

    instance group

    board

    hexTx

  • 00Rez, very cool and I definitely will find the example .capx and plugins helpful, thanks.

  • Kyatric, now I know what I will be doing for the rest of the day. As usual, thanks for another instructive tutorial with great .capx.

  • Jamesx, thanks for putting together this sticky thread which is really helpful for Construct Classic.

  • Sheepy, thanks for pointing out these resources and the tutorial was really helpful.

  • Found the demos quite interesting and have bookmarked this plug-in for reference. Thanks.

  • lucid, just pre-ordered Spriter Pro 1.0. Really liking the program so far and feel it is well worth the $25. Thanks also for your reply about posting the availability of the Construct 2 Plug-In when it has been completed.

  • lucid, I caught the above video and all the rest which I found to be really informative with lots of great insight on using the tool.

    By the way, just registered on your forum site and did not find in the boards when the Construct 2 Plug-In will be available. Any insight into this?

  • I am new to Construct 2 but have dabbled in a number of platforms such as: Unity, Unreal, Corona, Stencyl, Moai, and others. There are pros and cons to all of these platforms with something's easier in one than the other.

    In the end, I settled on Construct 2 because of the open and seeming collegial atmosphere, philosophy, and openness of the Scirra team and the community and their non-subscription-based pricing structure was the icing on the cake.

    One call-out I would make is the ease of making levels using Stencyl. It is not only intuitive and easy, but with basic editing of your assets, it feels like you could get up and run with just that in hand.

    Along these lines I ran across Spriter today and posted how impressed I was with everything I learned about their program.

    One interesting thing I noted, was that I believe Crea at least according to this facebook post seems to be using it to fully support modding of the environment, characters, etc in this 2D Sandbox game which would be a great asset for many games and I am looking forward to learning more about as things are posted.

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jwjb

Member since 20 Jul, 2012

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