Thats true, the collission polygons of the box keeps things inside the layout. That was a very bad suggestion.
I dont know if this 'collission' is supposed the act a 'physics collision', i suppose not.
Then i dont see a problem.
Give the player parts an identification instance variable, say 'id'.
Player instance variable 'id' = bristle.
On (player) overlapping (enemy)
............ do stuff
Not sure if the overlapping logic will work correctly for this game as the idea is to create a brushing effect ,. as if the player object is just overlapping the enemy object then the "brushing effect" is not really going to happen as well as I have tried to use it so can this method you have mentioned work with on collision ?.
At the moment I am using the on collision statement with the bristles on the enemy .
Thanks TimCS