timcs's Recent Forum Activity

  • scirra.com/tutorials/413/direction-based-sprite-animation

    Thanks 99Instances2Go , trying to get used to how construct 2 works over other game engines that I have tried. They all seem to do these things differently. So would using the method of spawning another object only work to a) replace the existing one and b) any other object attached to it also be removed?

    From other software there has been a change image action but I presume the animation is the same ?

    Thanks

    TimCS

    p.s. it is making such a difference to me with the prompt and helpful replies over other forums that I have been on

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  • Hi

    Following on from my last post "How do I - Move toward another sprite" , now the enemy sprite overlaps the target sprite all good. However the next behaviour is that while the enemy sprite is overlapping for a period of time, after a given time the target sprite needs to start changing its apperance.

    I first tried using the is overlapping event and then place a wait seconds action and then stated to change the sprite for another. This did just that but then the enemy sprite disappeared and on running this through the debuger it look as though changing the sprite to another seemed to create more memory

    Is there a better way of changing the apperance of a sprite either with another sprite or by changing its colour etc.

    Thanks

    TimCS

  • Thanks for pointing that out, it now works, The only issue now is that the enemy object is going behind the target object and they are on the same layer so its not that, I cannot see any kid of priority settings or infornt or behind option. Any thoughts or should I post this as another question ?

    ** EDIT **

    Scrap that last question on the enemy object going behind the target - figured it out - right click on the emeny object and change the Z order to send to top of layer

    Thanks again

    TimCS

  • 99Instances2Go

    Thank you for your reply, the first plugin you mention is the one I tried to use with the free version of Contruct 2 but on loading construct 2 , it errors and does not work . Should these plugins work with the free version ?

    With regards your suggestion to stop the bullet on collision with the object, some questions on this idea, do I add this as another event and if so is this a every tick ? and I would like the enemy sprite to stop mainly in the centre of the target or perhaps have control over the position of the enemy target when it overlaps the target sprite.

    Thanks

    TimCS

  • Hi

    I have searched the forums and found many replies to this question, one of which is this thread:

    So the "enemy" sprite in my case, moves towards a target sprite and I am sure I got this working by adding a bullet behaviour and then using the set angle of motion and then setting this to `angle(Self.X,Self.Y,TestTarget.X,TestTarget.Y) but although this moves towards the target sprite it does not stop when reaching the sprite , instead it continues on. What is even more frustrating is that I had this working where it did stop and foolishly did not save that project on the basis that I would remember what I had done the day after - fool me!

    Please can someone advise on this and I am using the free version at the moment and I tried the plugin that was mentioned on the above thread but this does not work as Construct errors on load up and I can only presume this is because I am using the free version.

    Thanks

    TimCS

  • Thanks to all who have replied here. It has been extremely helpful and I can see that Construct 2 has a good community to go with the software.

    Thanks again

    TimCS

  • Hi Divivor and Glerikud

    Thanks for your replies, with the terminology "preview over LAN function" and "preview your project instantly over Android in your Browser" can you please clarify the meaning of these. I know in the free version it can preview the project in the browser anyway so I am unclear of you meaning with these.

    With the meaning of a sensor, it just means that instead of the objects stopping as soon as they collide with each over, it allows them to "sense" a collision and then react.

    Thanks again

    TimCS

  • Hi Divivor

    Thanks for your reply, I did look at the comparison table but it seemed to mainly focus on how many events and what platforms it can publish to. From your reply , it does not sound like Construct 2 can run the project directly to the Android device but instead using Intel XDK to create an apk file which is very different as it then means that the APK will need to be copied and installed onto the device.

    Does Construct 2 have collision detection like a sensor ? Using other programs if the object is set to a sensor it means it can detect collisions but instead of the collision stopping the other object it relies on the developer to "code" how it will behaviour .

    Thanks

    TimCS

  • Hi

    I have been looking at the free version of construct 2 and wondered if the personal edition had other functionality that could the following as I do not seem to able to achieve these in the free version

    1) getting an "enemy" to find and move toward a random target which belongs to a "group"

    2) when the "enemy" moves toward the found target, if it passes over another target that is within the group, no action would be taken

    3) when the "enemy" has reached the target , it can "sit" over the target and during this time the target can have its appearance change

    4) when testing on e.g. Android, can the game or app be directly published to a device ?

    5) the player would control an object (the in game player) by dragging it and when the in game player comes into contact or collision with an enemy, the user can perform a "brushing" action which with eventually destroy the enemy.

    I hope these points are clear to understand as it is sometimes very difficult to explain certain requirements this way. I have tried various game engines and have yet to find that one that sits well with me.

    Thank you

    TimCS

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timcs

Member since 27 May, 2016

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