dop2000's Recent Forum Activity

  • Nice idea, but I have no clue how to do this...

    Making hundreds of floating stars, somehow transforming them into letters and arranging into words seems like a very difficult task. Maybe use blend mode to reveal letters on a big text object?

  • Sorry, could you elaborate?

  • Are you sure you searched online? Because this is what I found in 10 seconds:

    https://www.scirra.com/tutorials/4839/c ... -php-mysql

    https://www.scirra.com/tutorials/346/on ... -php-mysql

    https://www.scirra.com/tutorials/296/se ... l-database

    viewtopic.php?t=63195&start=0

    viewtopic.php?t=63447&start=0#282666

    These tutorials are for C2, but you can use the same methods in C3.

  • If your game flow will be "linear" you might get away with hard-coded dialogs.

    I suggest to make gaps in your Mode values though. Instead of (1, 2, 3..), use values (10, 20, 30...). This way, if in the future you decide to insert some additional dialogs between 10 and 20, you will not have to shift Mode values in your entire project.

    If your game is non-linear, thing may quickly get out of control. I highly recommend using some dialog engine.

    As for your troubles with the plugin - read comments to that post, there may be a solution.

  • No, Tilemap.PositionToTile(Player.X) will give you the X-index of the tile player is standing on.

    Ok, I see you don't like to read tutorials. Here is the demo.

    https://www.dropbox.com/s/osj3ud6ri8h0y ... .capx?dl=0

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  • Hey guys!

    I'm looking for a creative and fun way to display achievements in my game.

    My game is a cartoon style space-themed puzzler - think planets, stars, comets, asteroids, spaceships etc.

    There will be 3 pages with different information -

    1. Statistics like "Total planets saved".

    2. Actual achievements like "Best combo".

    3. List of recovered artifacts.

    That's quite a lot of text. So how do I display it?

    I don't want a boring list with scrolling. Or 3 boring buttons that open 3 boring pages or text.

    I want something fun and space-related, say like opening credits in Star Wars. (But, obviously I can't use them for many different reasons)

    Or maybe some kind of futuristic holographic display.

    Or 3 piles of floating space debris, when you click one it arranges itself into text. (probably will be difficult to make)

    Could you think of any other ideas?

  • Ok, then do this -

    Add Timer behavior to building.

    When Building is created, start a recurring timer "AddOil".

    On "AddOil" timer event, add 1 to Oil.

    Timer is a much better option here than using "Every X second" or "Wait".

    In "On timer" event you can do different checks - say, if building is upgraded, you can add 2 oil. Or you can stop the timer when player pauses the game etc.

  • Have you read any of the tutorials?

    MoveTo is the easiest part, just do "Move to (x,y)".

    But before that you need to check if the destination tile is unlocked and get its coordinates. All this you can find in the tutorials.

  • You can simply add Building.count

    It's the number of Building instances in your game.

  • If you use Physics only for gravity and bouncing off solids, you can do the same with Bullet.

    You can mix Physics with other behaviors as long as they are not both enabled at the same time.

    Say, on mouse click you disable Physics and enable Drag&Drop. On mouse release you disable Drag&Drop and re-enable Physics.

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  • It's not jumping across tiles on the video, is it?

    To move player sprite smoothly from one tile to another use one of the movement behaviors - the best and easiest to use is MoveTo.

    You can also do it without any behaviors, simply moving a couple of pixels on every tick:

    Player-> Move 1px at angle (angle(self.x, self.y, destinationX, destinationY))

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dop2000

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