dop2000's Recent Forum Activity

  • The problem is - when you do double-tap, the system first registers a single tap! So your character always start with high jump. And once it's in the air, the only way to make the jump lower is to adjust VectorY.

    Another issue is that people do double-tap with a different speed. So the character jump height will depend on how quickly double-tap was performed.

    I suggest you reconsider your control system.

  • Ok, if you have different image points on different sprites, then my second advice about loading images from files will not work.

    But you still need some way to store all this data about each sprite, their animations and images in each frame.

    How else would your game know that frame10/sprite1 and frame9/sprite2 is the same image?

    You need to put this information into an array first and then check this array when picking a random frame.

    You can try Extract image plugin, maybe it will allow to compare two images. Keep in mind though that the images should be 100% identical, even a difference in 1 pixel will produce a different string.

    The only other idea that comes to mind is to use image points to store image number.

    Say, in frame10/sprite1 you create an image point named "ImageNumber61", in another frame "ImageNumber23" etc.

    Then you can use a rather complicated method to determine what image point name "ImageNumberX" is defined in each particular frame. But this is a bad idea and I don't recommend it. Use an array instead.

  • Thanks, I thought so. It's just strange that I haven't seen this before.

  • I just realized that Tiled Background can be used to draw lines in runtime, for example dotted:

    It's better than sprite because you can change its length without distortion. And it's better than 9patch because you can't rotate 9patch.

    Performance wise it looks very good too, I added about a hundred of such lines to layout, changing their size on every tick and still getting 60 pfs on mobile (WebGL enabled).

    Can there be any potential problems with using Tiled Background like this?

  • Guys, I don't understand - what's wrong with using a tilemap and the default pathfinding (as in the link I posted above)?

    It doesn't require any external plugins or any complex programming. And the character is moving more naturally, not like a robot in square angles. Or you can use pathfinding just to generate path and move the character from node to node with MoveTo or some other method.

  • You do not have permission to view this post

  • I think you are missing my point. What I suggest is to make another tilemap with thick tiles (1/2 size of the main ship tiles) that will act like walls for the pathfinder plugin.

    See this demo I made:

    https://www.dropbox.com/s/isnc7nm26ekdv ... .capx?dl=0

    You can experiment with pathfinder properties (cell size, speed etc).

    Also, after the character has arrived to the destination tile of the ship, you can adjust its position (move to the center of the tile) with MoveTo.

  • I haven't used rex's plugin and don't know how it works.

    If you make a seconds tilemap like in the picture I posted, the walls will not be thin. You basically replicate all the walls in this tilemap.

    And then I guess you can use the standard pathfinding plugin.

  • Player Subtract (Enemy.Strength) from Health

    You are asking pretty basic questions. I suggest you read a few tutorials about objects, instances, instance variables etc. This should give you a better understanding of how Construct works and help to avoid many mistakes.

    There are also quite a few RPG tutorials with examples.

  • Not sure I understand... Your characters are attacking and you need to deal damage to the enemy?

    Try using "For each", for example:

    Character isAttacking

    For each Character

    ....Enemy subtract (Character.HitAmount) from Health

  • You do not have permission to view this post

  • I think you can use a different (invisible) tilemap for pathfinding with half-size tiles, like this:

dop2000's avatar

dop2000

Member since 26 May, 2016

Twitter
dop2000 has 257 followers

Connect with dop2000

Trophy Case

  • 8-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • x5
    Popular Game One of your games has over 1,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • x3
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x13
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

28/44
How to earn trophies