dop2000's Recent Forum Activity

  • I've never had such issues. Have you tried a different browser?

    One possible explanation that comes to mind - you can access Touch properties (X, Y, acceleration, angle etc.) only when the screen is actually in touch. Or if you are using mouse to emulate touch - when the left mouse button is pressed.

    So, for example, this code will not work, because Touch.X,Y will become 0 after the wait:

    On tap gesture -> Wait 0.1 seconds ; Set Sprite position to Touch.X, Touch.Y

    When you are using Mouse plugin, you can track mouse X,Y all the time, no need to press any buttons.

  • You might need this plugin:

  • Interesting..

    I think this happens because the original instance of the sprite doesn't exist anymore after the Wait 0, so you can't access any of its properties. (even the "Count" expression)

    It works if you add "Pick all Sprite" event after the Wait.

  • Try this:

    "parent.test('" & currentPlayer & "', " & totalScore & ");"

    So the resulting string will look like this:

    parent.test('John', 1500);

  • mekonbekon

    When you destroy an object, it doesn't disappear straight away. It's "marked" as destroyed, but still exists.

    It gets completely destroyed at the end of the tick, after all events are finished.

    "Wait 0" waits until next tick, so yeah, it can be used in this situation.

  • Image Editor in C3 has many new features, but none of those you mentioned.

  • AySquirrel

    Oh wow, I didn't know that! Thanks!!!

  • If all these objects are the same type (all sprites), then add them to a family, add Bullet behavior to this family.

    For different object types you'll need several families.

    Family is the only way to group many objects and instances and perform some bulk actions with them.

    Containers will not help in this case.

  • The only feature that I think Sprite Editor really lacks is the Crop tool. (the one where you select crop area, not just trim transparent edges)

    Yes, you can crop by manually changing image size, but the Crop tool would make it so much easier.

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  • You can add all such objects to a family. Then use "Family on created" event.

  • See this post:

  • I suggest you take a look at the Spriter plugin:

    https://www.scirra.com/blog/119/spriter ... onstruct-2

    I'm not sure, however, if it has been ported to C3 yet.

    If you can't use Spriter, you might get away with pinning arms to the body and correctly positioning image points in each frame. It depends on how complex you want your animation to be. There are also a couple of plugins that allow to pin to image points.

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dop2000

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