dop2000's Recent Forum Activity

  • Here is my attempt:

    https://www.dropbox.com/s/xtyt0o9icn9jr ... .capx?dl=0

    Not sure if this is how you want it to work, but my version doesn't require "waits". And I also don't like using arrays <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • klabundee in his example doesn't compare time or speed, which means if you move your finger really slowly across the screen, it will still be recognized as a swipe.

    I would do something like this:

    On any touch end

    Touch.speed>200

    ....Touch.Angle between 60 and 120 -> Move character down

    ....Touch.Angle between 150 and 210 -> Move character left

    ....Touch.Angle between 240 and 300 -> Move character up

    ....Touch.Angle between 330 and 30 -> Move character right

    For more strict swipe recognition you might want to check if the time between touch start and touch end is less than, say 1 second.

  • Ashley

    Sorry, I meant Debug preview. (in Chrome)

    It's not a big deal actually, as I'm using the Desktop build where Ctrl-F4 works. If only Ctrl-W were also working...

  • No, like this:

    It would actually make more sense to move this code to a separate event or function, and call it when some Unit parameters are changed.

  • Banatawa

    Use random(151) - this will return a number from 0 to 150.99999999999

    So you if you want to round it to the nearest integer:

    round(random(151))

  • I suggest you start with some tutorials:

    https://www.scirra.com/tutorials/all

    Here is one about saving/loading game progress:

    https://www.scirra.com/tutorials/526/ho ... -savegames

  • You do not have permission to view this post

  • I guess you can use something like this:

    System-> compare two values -> CSV.At(row, column)=""

    or

    System-> compare two values -> int(CSV.At(row, column))=0

  • This is not a bug.

    You need to wait 1 tick before picking newly created objects.

    Also, you need to put "StatText ID=Unit.UID" inside the "For each Unit" loop.

  • You do not have permission to view this post

  • This can't be done with variables.

    You can do this with dictionary keys.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Are object1 and object2 really different objects? Or are they two instances (copies) of the same object?

    With two different objects there should be no problem accessing their instance variables in the same event.

    If they are two instances of the same object, then there is a trick you can use -

    say you have a sprite Circle. Create a family CircleFamily with just this sprite.

    Then change your event to this:

    Circle overlapping CircleFamily ...

    Inside this event you will be able to access both instances that are overlapping - one using "Circle" name and another using "CircleFamily".

dop2000's avatar

dop2000

Member since 26 May, 2016

Twitter
dop2000 has 257 followers

Connect with dop2000

Trophy Case

  • 8-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • x5
    Popular Game One of your games has over 1,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • x3
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x13
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

28/44
How to earn trophies