dop2000's Recent Forum Activity

  • You do not have permission to view this post

  • Events are executed from top to bottom.

    So what happens is your event #3 subtracts 0.1 from acceleration and its value becomes (-0.1)

    Then on the next tick the sprite is moved +0.1px towards the mouse, and only then clamp() changes its value to 0.

    You simply need to change the order of events and actions.

  • You can refer to different instances by IID, but you will need to use "System Compare two values" action:

    System Compare two values sprite(0).AnimationFrame=5
    System Compare two values sprite(1).AnimationFrame=8
    

    Where 0 and 1 are IIDs of the sprite instances. You can find IIDs in the debug mode.

    Alternative method is to use a family. Add your sprite to a family, and then you can pick one instance of the sprite, and one instance of the family in the same event:

    Sprite Animation Frame=5
    Family Animation Frame=8
    
    
  • Check if any layers are set as global.

  • If you find the game template you like, I can help with implementing online leaderboards.

    My contact details are in this post.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You mean you want to round to the nearest thousand/million etc? I.e. show "123000" instead of "123456"?

    Set text to round(N/1000)*1000

  • There are hundreds of game templates in Scirra Store. Many of them are for C2, but they should also work in C3. (if the author didn't use any third-party addons, which is usually mentioned in the description)

  • You can set particles' timescale to 0. All particles which are already on the screen will freeze.

    Of course, if you need to control individual particles, you have no other option but to use small sprites instead. Add Fade and Bullet behaviors to the sprite and you should be able to replicate almost all visual effects of the Particle plugin. Plus you can use animations, change frames, rotate and do many other things with events.

    If you need physics just for the gravity/bouncing off walls, you can do the same with Bullet, it should be better in terms of performance.

  • You can create an array with the same structure you had in CSV, and just make a couple of helper functions. See this demo I made for some other post:

    dropbox.com/s/rplr7qobzsds9qf/InventorySystem.c3p

    The array data is stored in allitems file, first column contains item properties, first row contains item codes. There are several functions in "Items Array" group which can return any property for any item. You can also make a universal function similar to CSV.At() expression, which will take two parameters (item code and property), scan the array and return the value.

  • tgeorgemihai If you get it working, could you please write a small tutorial and post the source files? (here or in the tutorials section)

    There is no good plugin for FB Instant Games and your experience can help many people.

  • The same can be done much easier with Anchor behavior.

dop2000's avatar

dop2000

Member since 26 May, 2016

Twitter
dop2000 has 258 followers

Connect with dop2000

Trophy Case

  • 8-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • x5
    Popular Game One of your games has over 1,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • x3
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x13
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

28/44
How to earn trophies