Greetings constructors,
I'm currently dealing with a little something you may have heard of : particles ! In my current project, they are working fine, and spawn every time I need them to do so (mainly as dust when the protagonist is walking or jumping on specific surfaces). But I need to get more control around that.
In some peculiar cases, "particles" will have to "stop" and "sleep" in one exact position until another event triggers their awakening. And this is impossible with the current C2 particles system.
The perfect way would be for my "particles" to use the physic engine (Chipmunk in my case). I need to tweak stuff in the events to "simulate" particles with some physics. And as I found out this week, It's easier said than done. I did some research regarding such cases, without success.
Now I'm not asking for a capx or a ready-to-go solution. Finding out is part of the fun. But all my attempts failed miserably or/and gave frankly broken results. I'm starting to get lost, so If anyone around there could give me a clue or the general direction to achieve this, I'd be grateful !
Regards,
This-one-dude-without-avatar