If you want to move an invisible sprite, then you don't really need MoveTo. You can simply change player position after a delay. Say, wait or start a timer for distance(player.x, player.y, destinationX, destinationY)/100, and then set position to destinationX, destinationY. This will be the same as moving an invisible player at speed 100px per second.
But I agree that MoveTo plugin should be included in C3 by default. There are so many situations where it's needed and it's not always possible to replace it with Tween/Bullet/Pathfinding or some other behavior.