dop2000's Recent Forum Activity

  • I searched every corner of the options there but I can't figure out what you mean

    I just checked and you are right, it's possible to enable/disable Steam input for external controllers, but not for the built-in controller.

    Our game uses "Gamepad with joystick trackpad" template. And like I said, all buttons work correctly - Left/Right trigger and shoulder buttons.

    We are using NWJS Linux64 export and the compatibility mode on Steam Deck is disabled.

  • Our game is officially certified on Steam Deck and we never had these issues. All buttons and sticks work as they should.

    Try changing "Steam input" option in controller settings in Steam.

  • Yeah, the space around the shoe is not 100% transparent. It has alpha 2.

    Are you saying that you import the same PNG file into r388 and r397, and version r397 adds this alpha=2 background, but r388 doesn't?

    Can you share the PNG file?

  • You can use DrawingCanvas with fixed size. After the image is loaded into a sprite, resize the sprite to the size of canvas and paste it onto the canvas. Then destroy the sprite. Or you can load the resized image back into the sprite.

  • Check if any object, file name, animation in the project begins with space. See this post:

    construct.net/en/forum/construct-3/general-discussion-7/help-today-construct-update-182656

  • I edited 3 combinations, but how do I refer it!

    You need to assign different template names to each hierarchy (top sprite). Say, grid1, grid2, grid10. See my first screenshot.

    Then in Create action you can specify which template to create. For example:

    "grid" & levelNumber

  • I don't think NoSave behavior has anything to do with this.

    If the sprite is shown correctly in r388, but has artifacts in the latest version, this is definitely a bug and you need to report it.

  • If there are not many levels, you can manually create a bunch of such templates.

  • Do you need the array for anything else? If not, you can just manually arrange all these blocks on an unused layout, add them to a hierarchy, and then create them all at once.

  • So, is it a bug in the latest version?

    Could be. If you can reproduce it in a small project, I suggest reporting it:

    github.com/Scirra/Construct-bugs/issues

    Meaning that I can see the background through them, while opticity is 100%. how can I solve this as well?

    Are you sure the problem is not in your images? If you use the color picker tool in the animation editor, does it show 255 alpha?

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  • When you jump to climb the ladder if it's high up, as is my case here, when you deactivate the "platform" behavior, it will retain this jump, and when you no longer touch the ladder, it will resume its jump.

    When you re-enable Platform behavior, set Velocity Y to 0.

  • Try creating a blank project in version 388.2. Copy the sprite there and see if it has the same problem.

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dop2000

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