dop2000's Recent Forum Activity

  • Do you mean color name like "blue" or "yellow"? There is no such expression. You will need to write a bunch of events, something like this:

    Compare variable R>200
    Compare variable G<50
    Compare variable B<50
    			 -> Set colorName="Red"
    
    else
    .....
    
  • Asmodean Oh, I actually haven't tested on 4.2, my phone has version 4.4.4

    Are you saying it won't work on 4.2?

    Do you know if I can build an app with crosswalk plugin? I can export my project from an older version of C2, but I'm getting this error when trying to build with Cordova:

    Phonegap build also fails with some similar error about plugins.

  • Yes, you can use 2D array. Set array width to the number of users, height to the number of values you need to store. Note that indices in arrays are 0-based. For example, if you need to set first user name to "John", do:

    Array Set at X=0, Y=0, Value="John"

    To set level 10 score for player number 5:

    Array Set at X=4, Y=10, Value=score

    etc.

    .

    You can save the entire array in Local Storage if needed using Array.AsJSON, and load it back using "Array set from JSON".

  • This is really odd. If this event works in one project, it should work in another. And event 23 definitely shouldn't trigger when right mouse button is pressed.

    Can you share your project? If you don't want to post it here, you can email it me: doperst2006 (at) gmail.com

  • The issue is related to wkwebview and the way it accesses app resources. I can play any sound from internal phone storage or sdcard, but not from the apk.

    I sort of found a solution, it's not great but it works - I can encode sounds in base64 strings and play them using Base64 Audio plugin. I'll have to remove music because the files will be huge, but at least I'll have short sounds in my game.

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  • By standalone you mean Desktop build? You can still open Console - just run the preview, press F12 and select Console tab.

    • Post link icon

    As a rule of thumb, I steer clear of "Wait 0". Rarely do I really want to postpone actions back to the end of a tick.

    I use "Wait 0" all the time. Mostly after I create objects and need to change something about them (call a function that re-arranges them for example). It's also sometimes useful with mouse/touch events, drag&drop and other behaviors.

  • Add a debug output into event 23 - Browser log "Buttons NOT down, cloning object"

    Run the project, open console log, try dragging with right button+shift and check if that message appears in the log.

    If it doesn't, this means that you have some other event somewhere which clones the object.

  • Export to Cordova, then zip the exported files, then upload zip to Phonegap.

  • I need to build apk for an old Android 4.2, I managed to do this by changing "android-minSdkVersion" to 17 and building with Cordova CLI.

    When I'm testing it on an old phone, everything works except for sounds and music. Logcat shows errors like this:

    I'm guessing .ogg format is unsupported, or maybe it's looking for the media file in wrong location..

    Does anyone knows how to fix this? Is it possible to use wav or mp3 without conversion to ogg somehow? Will appreciate any advice.

    .

    EDIT: Seems like some issue with file access or location. Same error happens when I try playing mp3 or any other file.

    Tagged:

  • It doesn't mean "buttons hold together". When there are multiple conditions in AND-event, each condition is evaluated separately, one by one from top to bottom. If every condition is true, the event will be executed.

    (Middle button not down)=true, (Right button not down)=true, the whole event will be (true AND true)=true.

    .

    In case of OR-event any condition needs to be true. If middle mouse button is not down (true), but right mouse button is down (false), the entire event will still be executed because (true OR false)=true

  • You've already tried implementing my Undo system and made good progress with it. Why do you want to start from scratch and do the same job again? I'm sorry, but this is your project. I've already invested several hours into this and I can't do the whole job for you. At least not for free :)

    You've got the essentials working. All you need to do now is adding "SaveStep" function call to all features in the app where Undo is needed. With features triggered by keyboard shortcuts or on-screen buttons it should be very easy - just call "SaveStep" at the end of events. Similar with features that have any sort of "On finished" trigger (like "On drag end") - add "SaveStep" there.

    With some other operations like rotation this can be a little trickier. You need to set stepSaveRequired=true flag while the object is rotated, and call "SaveStep" function when mouse or keyboard button is released. See my screenshot in this comment.

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dop2000

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