dop2000's Recent Forum Activity

  • I don't know. I don't like using triggers in sub-events. Try this:

    On any key pressed
    	Step="balloon" : add 1 to number
    		Number=11 : Restart layout...
    
  • This is happening again. This post for example.

    Every time I refresh the page, I see a different number of comments..

  • Well, first of all, you can't use one global variable if you have multiple balls - they all have different reflection angles.

    Also, with balls moving that fast you have to use stepping. Take a look:

    dropbox.com/s/ei029r65pysf4hj/ballBounceTest.c3p

    It works better, but balls can pass through corners of red squares. It's because the ray is cast from the center and misses the square. You'll probably need to cast two more rays (blue lines):

    I think it will be easier to use Physics here. Set "Bullet=yes" and "Collision mask=Circle" in Physics properties and you should get perfectly bouncing balls.

  • "On key pressed" and select which key.

    Or you can use "On any key pressed" and compare Keyboard.StringFromKeyCode(Keyboard.LastKeyCode)

  • You can try raycasting feature of LoS behavior. Every X seconds cast a ray from the ball in the direction it's moving. For example, to cast a 100px ray:

    Cast ray from Ball.x, Ball.y 
    to Ball.X+100*cos(Ball.Bullet.angleOfMotion), Ball.Y+100*sin(Ball.Bullet.angleOfMotion)
    

    If the ray intersected solid object, save Ball.LineOfSight.ReflectionAngle in a variable.

    On collision with the wall, set angle of motion to that variable.

  • I'm guessing the image data is stored in JSON as BASE64 string, but it can be something else. Can you share a couple of these JSON files?

  • Maverick1912 Something is wrong with your version. Try checking with examples from that link:

    4533441690 = kasmoekoe ibgo
    7712674491 = toein batkoegi
    0632552199 = obman soenigoe
    4201667451 = kanoi boetaksi
    0900231141 = ogpoe namloeki
    

    PS: I updated my file, please re-download.

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  • The link OP provided explains it a bit better:

    0=o, 1=i, 2=n, 3=m,4=k, 5=s, 6=b, 7=t, 8=f, 9=g

    1. 2 digit numbers with 0 or 1 are pronounced as they are, for example 17=it.
    2. other 2 digit numbers get an “a” in between the numbers, for example 45=kas
    3. twin numbers like 22, 33, 44 are pronounced with an oe-sound (like in shoe), for example 22=noe, 33 =moe, 44= koe ; this provides important variation in sounds.
    4. 00 and 11 are pronounced as poe and loe for practical reasons.
  • crizon Browser object has expressions QueryParam and QueryString, you don't need JavaScript to use them. For example:

    Browser.QueryParam("PlayerName")

  • Do what's easier for you. Unless your map is very-very big (like millions of tiles), you'll likely notice no difference in performance.

  • May be an issue with cross-origin requests. Press F12 in browser and see if there is any error message in Console. Then try googling it :)

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dop2000

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