construct.net/en/forum/construct-3/how-do-i-8/nw-js-windows-app-transparent-157915
construct.net/en/forum/construct-2/how-do-i-18/transparent-bg-nwjs-149679
docs.nwjs.io/en/latest/For%20Users/Advanced/Transparent%20Window
Add the sprite to a family, and define all instance variables and behaviors on the family. Then you will be able to pick both instances independently in the same event:
Ball compare variable team="red" BallFamily compare variable team="blue"
In NWjs export you can make the window transparent.
Why are you using scripting for that?
Set text to replace(text, "í", "i")
Set text to replace(text, "á", "a")
Or you can nest them:
Set text to replace(replace(text, "á", "a"), "í", "i")
Can you make an example or draw a sketch of how it should work?
Try asking in this subforum:
construct.net/en/forum/construct-3/plugin-sdk-10
Or on discord:
discord.com/invite/jMSWeNZP
Maybe someone will be able to update the plugin.
What's the size of frames in pixels? If each frame is 1000x1000px, this is 500MB of images, which will certainly cause a lag, especially on low-end devices.
Here is an example of custom typewriter effect with variable speed
dropbox.com/scl/fi/z7fyy3og8uwbykuzj9x76/Typewriter_custom_variable_speed.c3p
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Just as an experiment, try removing CBhash from the project and exporting with advanced minification.
JSON is just a data storage format, it doesn't have any of the features you are asking. It only stores text and numbers. So everything should be programmed with events.
For example, you can add <speed> tags to the text, but you will need to parse them using text expressions (find, tokenat etc.) and program events which will output the text at different speeds.
how to wait function where a character just does types for a set amount of time
Again, this is not a feature of JSON. You can add a "wait" key to JSON, but you will need an event that reads this key and waits for the specified amount of seconds before proceeding to the next line.
Perhaps you are looking for "Request pointer lock" action. It basically disables mouse cursor. You can then track mouse movements using Mouse.MovementX and Mouse.MovementY expressions, and scroll the screen accordingly.
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Member since 26 May, 2016 Last online 12 Jan, 2025