You can select multiple objects with Shift or Ctrl and drag them into the folder.
"On Tap" is a gesture, it requires lifting the finger.
Try "On touched object" instead.
..
Wait, are you using mouse?
Use anglelerp() expression. Or Tween behavior.
I was looking over the Terms and Conditions page and I had a quick but strange question to ask. It revolves around this: "Not promote ******** explicit or p*rnographic material..."
I believe this only applies to the content you publish on Construct website - Construct Arcade, Construct Store, this forum.
I don't see the problem. Check which key is being held and simulate this control.
Key Right is down -> Simulate Right
Key Left is down -> Simulate Left
Key Up is down -> Simulate Jump
Use "Sprite has tags" condition.
SpriteA on collision with SpriteB SpriteA has tags "69" SpriteB has tags "69" -> Go to another layout
I assume that IIDs don't change unless you switch layouts and create a bunch of other objects. How else would I be able track objects?
Lots of ways - by instance variables, by tag, by animation etc. You can add the slider to the hierarchy, and then pick its parent/child WID_USE object. Or you can use containers.
Ah, you are adding ▐ symbol to the end of the string. So you need to change the condition:
System: right(Message.Text,2) = ".▐"
There's no simple solution. Just combine everything manually in the editor.
The support in Construct 3 is amazing.
It is. Unless something like this happens on a weekend. Then you have to wait several days.
If they are different objects, then it's easy - you pick the parent instance, pick children. You can filter the picked children further, for example by animation name:
SpriteA pick by IID SpriteA pick children SpriteB SpriteB animation "foo" is playing
If the parent and children are instances of the same sprite, you need to use a family:
Family pick by IID Family pick children Sprite
You do need to pick children explicitly. You don't need to store child IID/UID.
By the way, picking by IID is not recommended, as this value can change in runtime.
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Member since 26 May, 2016