dop2000's Recent Forum Activity

  • See if there are any error messages in the browser console log.

    If this problem happens on other devices, then it's probably a bug and you can report it here:

    github.com/Scirra/Construct-3-bugs/issues

  • Do you get "Sorry, this browser does not support speech synthesis" message?

  • The data should be maintained if you update the app from the play store. But if you uninstall the app and then install a new version, the old data will be lost.

  • You need to properly configure the PF grid (use the same cell size as your tilemap) and disable diagonals. See the official documentation:

    construct.net/en/make-games/manuals/construct-3/behavior-reference/pathfinding

    Moving along the path with TileMovement behavior will be quite difficult. I suggest using MoveTo behavior instead, it can move alone the PF path precisely from node to node.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Create an instance variable TimeRemaining on that object, and use it instead of the global variable.

    Or another method is to save the value of the global variable into the instance variable before saving. And then restore it from the instance variable in "On Load complete" event.

  • Have you tried this event:

    + Keyboard: W is down
    + Player: Platform is on floor
    -> Player: Simulate Platform pressing Jump
    
    
  • You can create a special object (for example an invisible sprite), and add NoSave behavior to it. Use this object to run the timer and to store different values in its instance variables, which you don't want to be affected by the saving/loading events.

  • The important question is how much memory your animations require. You can estimate this by placing the player_combat sprite on an empty layout and then run this layout in Debug Mode (Shift+F5), or check Project statistics.

    If the sprite alone is using 1GB of ram or more, you should optimize it. Reduce the number of frames and the size of frames if possible. Crop any empty space from the images.

    For example, if you have an animation with 100 frames and 1000x1000 px images, this animation will take ~400MB of memory. Reducing images size to 600x600 px and the number of frames to 50 you can save ~330 MB!

    Splitting the object into multiple sprites is also a good idea, if you don't need all these animations at the same time in the same layout. For example, if there is a boss enemy which you only need on the final level of the game, it should definitely be in a separate sprite.

    Combine all enemy sprites into Enemies family to optimize your events.

  • You can position the child object with events - on every tick set child position to a different image point depending on the animation played on the parent. In this case you won't need pin, or use it only to sync other properties like width or angle.

  • In this case you probably need to use Pin behavior instead of the hierarchy. You can add an imagepoint to all animation frames on the parent and pin the child object to that imagepoint. You can also pin width - this should automatically mirror the child object when parent is mirrored.

    You will have to update child animation with events though.

  • I wouldn't recommend this, it will be really difficult. Construct is not the right tool for this task.

  • You are missing the & operator:

    "https://d36mxiodymuqjm.cloudfront.net/cards_by_level/chaos/" & pool1.At(1,3) & "_lv1.png"

dop2000's avatar

dop2000

Member since 26 May, 2016

Twitter
dop2000 has 258 followers

Connect with dop2000

Trophy Case

  • 8-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • x5
    Popular Game One of your games has over 1,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • x3
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x13
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

28/44
How to earn trophies