dop2000's Recent Forum Activity

  • I don't think it's a bug. Physics collision mask is not the same as collision polygon. Physics mask is only used in physics calculations, while the original polygon can still be used for everything else (non-physics collisions, drag and drop, pathfinding, line of sight etc.)

  • Looks like the layout name starts with a space - " Playership Start Scren Layout".

    Follow these instructions to fix it:

    construct.net/en/tutorials/fix-open-project-errors-due-3139

  • There are also plenty of tutorials and official examples you can study.

  • You do not have permission to view this post

  • On board controller works as expected unless you attach a Bluetooth controller it seems. I need to reboot the deck for them to work again.

    Yeah, I remember having the same issues with external controllers. And our players reported them too.

    But today I tested our game with PS4 bluetooth controller and it works perfectly fine on Steam Deck. I tried switching back to Steam Deck controller and it too works fine, I didn't even have to disconnect the PS4 one. I don't know what has changed...

  • Check the browser log. It may mention the object or file with an invalid name.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Press F12 and check console log.

  • Then put all data you need to save into a text variable. Then use "Browser Download" action as in my example to download it as a file to disk.

    In a desktop export you can use NWJS or FileSystem plugins to write data to a file, instead of downloading.

  • Do you need to save the entire game state, or only selected data?

    Here is how you save the entire game:

    dropbox.com/scl/fi/1oiv92mq6eu25afxv4sw2/SaveLoadToDisk_Browser.c3p

  • It would probably be easier to make a small level editor project. You can use your 40K sprites in it to build a map (because the performance doesn't matter). Use "For each TileSprite" to automatically convert them to a tilemap, and copy their values to an array.

    Then export Tilemap.TilesJSON and Array.AsJSON in the editor, and import these strings to your main game. Then all you'll have to do is load them into the tilemap and array.

  • First, you need to use "AJAX On Completed", or at least insert "Wait for previous action to complete" after AJAX request. Your array is empty because of that.

    Tilemap has expressions MapDisplayWidth and MapDisplayHeight which return number of horizontal and vertical tiles.

    And I don't understand why you are saving loopindex("x") and loopindex("y") in the array. If your array is the same size as the tilemap, then you can use its X/Y index for addressing.

    Tilemap.TileAt(X, Y) - tile at X/Y

    Array.at(X, Y) - value for that tile

  • Make the array the same size as your tilemap (width and height). And if you need to store 4 values per tile - set array depth to 4.

    Then, for example, if you need to get values for tile (x:30, y:50), you can use these expressions:

    Array.at(30,50,0)

    Array.at(30,50,1)

    Array.at(30,50,2)

    Array.at(30,50,3)

dop2000's avatar

dop2000

Online Now

Member since 26 May, 2016
Last online 26 Nov, 2024

Twitter
dop2000 has 248 followers

Connect with dop2000

Trophy Case

  • 8-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • x4
    Popular Game One of your games has over 1,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • x3
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x13
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

28/44
How to earn trophies