Guess you could just start with a polygon with say 30 points and drag the points around to sculp it. Could use some math to do falloff brush so it would move more points at once.
Then just reuse the small bit that converts a list of points to a distort mesh. If the polygon ever gets concave then it may visually not look right but there are probably ways to solve that. However if the user keeps the shape convex it should be fine.
Guess there are other interesting ways to modify the shape. Maybe a convex hull of multiple basic shapes you can drag around. Or maybe some csg combinations of basic shapes. We can get away with slightly concave stuff on one axis with one distort mesh, but multiple meshes would be needed for severe concavity.
Just some ideas. I like to push what’s possible. Construct provides some basic stuff, but with math, geometry and algorithms it’s a bit more open ended. To a point at least. Construct features have limits that can require some creativity to work around.
Nothing wrong with scoping down to do something that’s more doable. Worst case you could just have a bunch of premade body shapes the user could pick from. Or like dop suggested assemble stuff from parts. You wouldn’t have to deal with polygons then.