dop2000's Recent Forum Activity

  • Line of sight is just a condition. You can simply choose not to use it in an event.

    Or you can do something like this:

    As for the range, there is an action "Line of sight Set range", or you can compare distance between objects:

    System->Compare two values-> Distance(enemy.x, enemy.y, player.x, player.y)<=MaximumRangeToFire

  • what if instead of a background I wanted to make a foreground with enemies and platforms

    You should be more specific.

    Do you have something like this in mind?

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    I guess you can use my example, define different collision polygons for each frame, add some image points. Then pin different obstacles to these image points.

    Or do you want to make an endless scrolling platformer game with character running/jumping/shooting etc? For this type of game there is a template in C2, see Zion's comment above.

  • You should use one of the behaviors -

    Bullet is the easiest, but it may not be good for this task.

    Pathfinding - mostly used if your path has obstacles, but it can also move in straight line.

    Custom movement - a bit too complex.

    External plugins:

    MoveTo - easy to use, possibly the best for this job.

    LiteTween - also great, especially if you need easing effects.

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  • Let me google this for you <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://www.google.com/search?q=constru ... ll+plugins

  • You may have an error in your code.

    Could you share your capx, or a screenshot of the event sheet with saving/loading events?

  • It's possible with external plugins, here is the full list:

    One plugin that definitely does that is BBcode Text:

  • Hmm, I posted link to the capx, have you tried clicking it?

    It's not a complete game of course, just a demo showing how to do endless scrolling.

  • > Simulate Jump needs to be called every tick.

    >

    Why? On my .capx work without

    You have "Is in touch" condition. The system checks it on every tick and if true, "Platform simulate Jump" is executed.

  • Oh, then use "Is in touch" or "Is touching".

    Not "On touch start" or "On touched object", as these events are triggered only once. And for the jump to be sustained, Simulate Jump needs to be called every tick.

  • Yeah, it works. Just use "Key is down" condition (not "On key pressed") with Simulate Platform pressing Jump.

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  • There is something else wrong with your code or layouts then

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dop2000

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