Optimize efficiency of 'Pick children', 'Pick Nth child' and 'Pick parent' conditions when all children initially picked
This is such an important optimization. Please add it to the LTS version!
I don't know, sorry. Last time I did this was several years ago.
Try googling the error:
webapps.stackexchange.com/questions/162312/type-error-cannot-read-property-getid-of-null-in-google-script
I always wanted instance tags!
Will it be possible to use them in expressions like this (without picking the instance first)?
Enemy("boss").health
Pick by highest/lowest value! YESSS!!!
It would be great if there was a setting to change the number of points for "guess the polygon shape". It often builds a polygon with too many points and we have to remove most of them manually.
Amazing update!
Such a great looking game, awesome job!
Here is a version for side platformer games:
construct.net/en/game-assets/game-templates/random-level-generator-48
The controls are shown in the top right corner of the screen. It's an old game so I probably won't be making any updates to it. But thanks for the feedback!
That's the idea of the game - the controls are damaged!
One of the greatest updates ever, thank you!
Searching in arrays, yessss!
Yeah, I spent several hours today disabling these checkboxes for all hierarchies, and in all "Add child" actions.. Reported:
github.com/Scirra/Construct-3-bugs/issues/6538
Yes, use the Date plugin in C3 and send the timestamp with the other data.
Member since 26 May, 2016