slw666's Recent Forum Activity

  • Just followed both your advice and it works great guys! Thank you very much. Should I be doing the same thing for animation?

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  • I have been making a platform game using event driven controls on the enemies with the platform movement set. Every enemy I add to the game will slightly reduce the fps regardless of if they're on the screen.

    I remember in other programs (I think Corel Click and Create) I could set it to only load the sprites behaviours when they were on the screen. Is there any way of simulating something similar on Construct 2. It isn't a problem with PC and Mac but for iOS is really gets unplayable after a couple of dozen enemies have been put on the scene.

    Thanks

  • Just tried to pull this off myself. It's nearly there but can you clarify how to put that system expression in PM? I must just be missing something but I can't find any system field to put that expression in.

    Thanks in advance!

  • Cheers Ashley,

    So why does it work 9 times out of 10? It is literally so close and would be disappointing if I had to take the slopes out of the game.

    Have you ever tried it out?

  • Cheers for the reply 80bit. It is worth a try, I'll have a go with that method and report back!

  • Really, no one has managed to fix this one? Seems pretty important and I've tested it on another computer and still no joy. Bad collision detection pretty much renders the whole game useless :(

  • I can't seem to get diagonal platforms working reliably. Most of the time the character hits them and stays on, sometimes he goes right through. I have messed around with a non-animated dummy character and it's collision polygon. It is better but still not reliable :(

    Anyone know how to fix this one?

  • I'm really struggling to get my platform character to reliably land on diagonals. I have made a dummy non animated character and messed around with the collision polygon a lot. 9 times out of 10 he lands fine but the other times he just goes through it :(.

    Is there something I can do with maybe delta time to make it more accurate? He lands perfectly on anything horizontal btw.

    Any advice would be appreciated,

    Cheers!

  • Ha that's getting very close! Really impressed.

    I'll try and have a play with that method too, I am sure others will find this information useful too.

    I roughly understand what is going on but it might take me a while to get it to the point I can modify it. If I can improve on it I will upload.

    Thank you again!

  • Thats a really clever way of scrolling. Nice one! Good dead spot.

    It's almost like you want to invert the horizontal position so it stays behind him. The main reason why I want to do it this way is because my characters are quite large and I really need the player to be able to see ahead so they don't die because they can't see enough ahead.

    Really appreciate the help Nimtrix!

  • I just tested Super Mario World and what happens is Mario gets slightly past the centre horizontally and then the camera over takes Mario so the screen shows more in front than behind. When he turns around the screen stays static but when he reaches a certain point walking the other way the camera then scrolls again to show more in the other direction.

    This is a good challenge :)

  • Yeah that is where I am stuck. Originally I thought about having invisible objects acting as scrollable areas around the character but the character wont interact with them on a none scrolling layer even though when I set them to visible, they are clearly there.

    It's cool working this one out though as I have discovered other methods of scrolling.

    One thing Nimtrix, I don't understand this "lerp" command, can you roughly explain it to me.

    Thanks again!

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slw666

Member since 18 Jul, 2012

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