slw666's Recent Forum Activity

  • I would like my game to run at a constant 30fps. Is there an easy way?

    Thanks

  • Cheers for the reply, do you know how you would set up a jump with the physics behaviour?

  • Argh, I'm really trying hard to find a solution to this problem. If it isn't solvable then it basically makes a decent platformer not possible at the moment with construct 2 :(.

    Please could someone help

  • Hi,

    I have put in a variable jump in my game using a Variable set to the character called JumpBoost. When the button is held down the character will carry on jumping until this variable gets to a certain number using the platforms vector command. This works perfectly on the PC and on powerful mobile devices such as the iPhone 4s and Galaxy Android phones.

    However, when testing this method on an iPhone 4 and, even worse, the 3gs, the character jumps less high suggesting this is CPU bound. So I have set the increase of the JumpBoost Variable to "-300 * dt" rather than just "-5" expecting this to solve the problem. But it does not.

    It's obviously a problem as the 3gs and iPhone 4 version can't make the same jumps as the 4s/5. Can someone help out on this issue.

    Thank you,

    Shelby

  • Hi Iker,

    Thank you for your advice. It was actually a problem with an older version of CocoonJS. Since you released it on the App Store it has been behaving brilliantly.

    Kind regards,

    Shelby

  • Yes this is the only feature I feel we're missing from MMF2 and The Games Factory. I'd love to see a road map for features like this (Although I know the creators are working their asses off, so I won't beg lol).

  • Hello all,

    I am wondering what other users experience of CocoonJS has been so far with construct.

    Whilst I am impressed that the game we are designing works perfectly on the iPhone 3gs and 4, it still feels juddery. Even when it reads 60fps the whole thing feels more like 15. I have optimized the game as much as I can and made it all in non retina resolution to give it a speed boost but it isn't smooth.

    I guess I am hoping someone has had this problem and has a solution, if not, is Coccon + Construct likely to fix it in the future?

    Thanks!

  • Hmm, nothing rendering with any font. I don't suppose you have a basic .capx file that is rendering fine on your devices you could send to me. It would be a pain if there is a problem with the iPhone 4 and 3gs.

  • Thank you for your reply farsmile90. Could you tell me what font you used that you know works so I can try and use it too. Good to know the cloud system will let you use custom fonts :)

  • Hi there,

    I have just put Text in my game and it won't appear on either of my iPhone's using Cocoonjs. It appears perfectly on the PC but nothing is rendered at all on the iPhone. I have done this on several builds of the game so cannot work out why it wont work at all.

    Everything else works well so this is a little disappointing :S.

    Thanks if you can help

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  • Hi,

    I have been working on a mario style platformer but am noticing that I can only make small levels with out a huge drop in framerate. It seems that the more tiles I have in the level the slower the game runs. I have tried making the levels out of their default 'Sprite' state but have also made them 'Tile backgrounds' but the performance is bad either way. Ideally I want the game to run on mobile platforms, on small levels I can get a very good framerate on the iPhone 4 using cocoonjs but a level of 10000 pixels or more wide starts to really dip into noticeable choppy frame rates.

    Can some one explain to me the best way to lay tiles (i.e. as tiled backgrounds or sprites), is it better to use large tiles where possible or should I make the scene out of smaller tiles. Is there anyway of getting construct to not render this stuff off screen? Any other hints?

    Thank you all,

    Shelby

  • Hey, thanks for that link! I will give that a go. I have got a pretty decent camera using 2 invisible objects, one as the camera that scrolls to the other object which is set to two different positions depending on whether the characters mirrored or not. Its nearly perfect, just a very slight jolt at the end if you look really hard!

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slw666

Member since 18 Jul, 2012

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