emoaeden's Recent Forum Activity

  • You would need to have a webform that posts to a cgi script on your server, and have that send the email.

    As for making the form, you can use two objects, the Text Box and Text objects. To do the accessing of the cgi script, you need to use the Browser object.

  • Well, I don't think C2 is the best way to do this, but you could use an array if it's not too much info, otherwise an XML would be best, as you can save the data externally, or is my understanding that you can.

  • Try this one out <img src="smileys/smiley1.gif" border="0" align="middle" />

    dl.dropboxusercontent.com/u/108799982/Capx%20Demos/ImageClick.capx

  • I'm not a teacher per se, but have just completed my Bachelors of Game Design and Interactivity at Swinburne, and as part of my studies there had to teach my fellow classmates how to use this engine for the games we worked on.

  • Which part exactly do you need help with ?

  • Are you by any chance using containers ?

  • I just start with an idea for the game, and then start with basic squares/circles/triangles to represent objects that will be made to look prettier later.

    While that's happening, I also use functions, so that it is easier to make the controls the same for PC, iOS, Android, etc

    Then slowly, I then work on a half done mechanics, then when it comes to testing, I build a basic interface, with instructions for those testing.

  • Plus it wouldn't stop people on mobile devices from using the screen capture functions

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  • So I have my game working, and then in the last update of the engine, it stopped the particles working as it used to.

    Basically, at the start of the layout, it would generate a particle overtop of another sprite, and if the character overlapped said particle, it would jump. Now it only works if you put the particle in manually, as you can see from the attached CAPX

    dl.dropboxusercontent.com/u/108799982/Capx%20Demos/ParticleJump.capx

    Could someone confirm that it is the engine, as I haven't changed anything from the code since the last build.

  • Provided you only want the character to move Left or Right or Up or Down, and not diagonally, this might be what you're after.

    dl.dropboxusercontent.com/u/108799982/Capx%20Demos/MovementArrow.capx

    There are other ways to do it with drag/drop, but you would need two separate controls, one for Up/Down and one for Left/Right.

  • I've tried exporting it with both Android and PhoneGap, and building it with the PhoneGap website. This is where the issue occurs. It seems to work fine on Chrome on my Note 8.0, but not when I make an APK.

    When I make an APK, the text box that shows the value Touch.TouchCount shows 1 when the first finger touches, 2 when the second finger touches, but if I remove the finger I touched second it shows 0, but if I remove the finger I touched first, it shows 1.

  • Try this ....

    For each Invader

    Every int(random(0,5)) seconds >>> Invaders spawn fire object

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emoaeden

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