claurent9's Recent Forum Activity

  • roguecore Thanks . No all the boxes have the same size based on the size of the original object.

  • roguecore Here's a quick feedback (I played only one life with gamepad).

    The music is good but I found the sound when we fire a bit annoying.

    The enemy which looks like bat seems a bit too quick comparatively to the bullet speed.

    The number of enemy look a bit too big and decrease the feeling "I'm alone in a foreign planet".

    The arts and the gameplay are great. Nice job.

  • Hi,

    I made a menu template to easily generate a menu for your games (you just need to write the infos of your buttons in the xml file).

    You can download it here :

    https://drive.google.com/file/d/0B-CQs9SaQCHFczRHZ3huVnpiSmM/view?usp=sharing&resourcekey=0-eLa27OHVLXSimgBMDZ76-w

    The demo is here :

    https://www.scirra.com/arcade/tutorial-games/quick-menu-demo-with-capx-18963

    ******************************Features******************************

    + menu created base on a xml file (ui.xml contained in the

    project file - with various exemple nodes)

    + 2 type of button "normal" and "checkbox"

    + for each checkbox a key is created in the

    variables dictionary to store it's state

    + for each button a function is called (if that function is

    needed it need to be manualy created with a "on function..."

    + button can call a sub menu function

    + mouse, keyboard, gamepad support (analogic and d-pad)

    ***************************XML node usage***************************

    + The "Button" node contains each elements of a button

    including sub-menu. It can contains 2 attributes

    - "Type" : Type="CheckBox" create a checkbox instead of

    a normal button

    - "State" : Used to store the initial state of the button.

    + The "Name" node is the text which will be displayed

    on the button

    + The "Callback" node is the name of the function to call

    when activating a button. Two functions are included

    in the capx :

    - "Back" go to the parent menu

    - "Sub-Menu" deploy the sub menu wich name is contained

    in the "Option" node

    + The "Option" node can contain text stored in the button's

    instance variable

    ********************************************************************

    ** For more info in xml https://www.w3schools.com/xml/default.asp **

    ********************************************************************

  • I did it :

    https://www.scirra.com/forum/viewtopic.php?f=157&t=190878

    I used a cmd file as a launcher to copy the path and the name of the file in a parameter file and used NWjs to read this parameter file to edit my json.

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  • I made a tool to edit json files used in construct 2 array. This tool can be used as an windows application (with right click -> Open in windows explorer or right click open directly in construct 2).

    To do that you must :

    * Export it with NWjs plugin (and copy the version you want in your application directory for example Program files)

    * open the capx with 7zip to export the EditArrayJsonNwjs.cmd (this file is in the \file\ directory inside the capx)

    * copy this file in the directory you install you NWjs export

    * associate the json extension to the EditArrayJsonNwjs.cmd

    and... that's it

    The source is below.

    https://drive.google.com/open?id=0B-CQs9SaQCHFNzZrT21lR05qRUE

  • Maukka yes that's it ! Thanks for translating

  • A small reply to myself to put my message in the top of the board, but maybe there's no way to use an html5 program like that...

  • Hi,

    I made a tools to edit the json used to load array in my projects (https://www.scirra.com/arcade/other-games/editarrayjson-13080) it work's well but... I would like to know if there's a way to use it as a "true" software : use the "open with" function from windows or the "open" directly with a right click in construct 2 ? with nw.js or a thing like that ?

    English isn't my mother language so I hope my question is understandable.

    Thank you

  • Ashley Thank you for your answers. I just tried using a second behaviour but it doesn't seem to work differently. I'll try harder this week-end (perhaps I'm a bit too tired this evening).

  • Problem Description

    When I put two different objects in a same family with pathfinding behavior on the familie it seem's impossible to use one with the paramters obstacle as custom and the other as solid.

    Is-it a bug ou wanted by design ?

    Steps to Reproduce Bug

    Observed Result

    The two sprites use the same obstacle parameters (and the parameters of the first one created)

    Expected Result

    I expected that only the sprite with custom obstacle could go trough the wall.

    Affected Browsers

    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    windows 10

    Construct 2 Version ID

    Contruct 2 r239

  • Ryogo Your game is fun, with nice pixel art (and work well on Firefox with a controller).

    Is the design of the monsters final ? I think they look a bit odd if I compare them with the design of the rest of the game.

  • fisholith Thank you for solving my problem and for the detailed explanation !

    Have a nice day

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claurent9

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