boredbash's Recent Forum Activity

  • Many Thanks,

    That worked perfectly.

    Boredbash

  • Hi Josek,

    Thanks for the plugin, I did buy it.

    The only thing missing is when you click a marker this action cannot be read by Construct 2.

    Is there any plan to make this action possible?

    Thanks

    Boredbash

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  • Hi guys,

    I'm trying to create a complete menu system whereby a user can select a category (e.g tyres) from a sidebar and this opens a fly-out menu with a sub-category (e.g sports-tyres).

    When selected the sub-category items display in the content bar at the bottom of the screen. This is a scrollable bar that displays images of the sub-category items. It is created on the fly and the area scrolls in sync with the scrollbar. The scroll bar also gives a numerical display of the current sub-category item at the bottom of the screen - In the image uploaded called sliderProblem4.png this is showing as 250/250.

    The problem is the content bar only scrolls to item 223 although there are 250 items in the subcategory.

    This has been bugging me for a few days now and I'm no closer to understanding why it's doing this.

    Does anyone have any ideas on where I have gone wrong?

    cheers for any help !

    ( menu screen)

    ( Editor Screenshots)

  • Hi Weishaupt,

    Thanks for your reply,Ill give that a go.

    Cheers

  • Hi guys,

    I am trying to make a physics object play a walk animation whenever the object has a velocity >0. I cannot see how to compare the velocity of a physcis object as a condition in Construct 2. Does anyone have any ideas?

    Cheers

  • Nice work!

  • Hey man, sorry for late reply.

    I suggest pinning an object to the front of the car (with the same poisition and angle as car)so we can detect when the front of the car hits the wall.

    Then create an event that states when that object collides with the wall and it is between these angles - angle 360 and 1(which is 0),89 and 91 (which is 90), 179 and 181 (which is 180), 269 and 271 (270), 359 and 0 (which is 360) AND the space bar is being pressed then apply an impulse to the car at the same angle as the car. Try that.

    BTW - I have trouble opening your CAPX files so I am not sure if this is what you wanted.

  • Guys after reading through the other posts it seems you can only use SAVE at the moment.

    From what others have discussed there seems to be a bug referencing folder paths when you use SAVE AS. Anytime you use the SAVE AS function your going to get broken images.

    Steps I took to resolve.

    1. Made a copy of the folder with the original r99 project and put it somewhere safe.

    2. Now edit your project and save it with SAVE not SAVE AS and it works fine. I can open a project saved in r100.

    Good luck.

  • Hi guys I am experiencing the same problem.

    Error message

    <img src="https://dl.dropbox.com/u/93923432/texture%20problem.jpg" border="0" />

    What my project looks like in browser with placeholders and no images.

    <img src="https://dl.dropbox.com/u/93923432/texture%202.jpg" border="0" />

    All the animation folders for my projects are empty.

    These projects worked fine in r99. I can load a project in no problem but when I save the project in r100 and try to load it into the IDE again all these images are said to not be loading. I also check the folders where they should be and the folders are empty so the images seem not to have been saved in r100.

  • Hey man sorry for the bad example. I never used car behavior before.

    Basically anytime the car hits the wall and it is not perpendicular or at 0, 90,180 or 360 degrees set cars speed to zero to prevent it bouncing off.

    Screenshot

    <img src="https://dl.dropbox.com/u/93923432/car%20back.png" border="0" />

    dl.dropbox.com/u/93923432/car%20back.capx

    link to CAPX

  • You will want to add invisible blocks that are hit in place of the wall because of its shape.

    Set these up along the wall as if they were the wall and set them to invisible.

    Apply physics behaviour to all objects on the screen except the blue wall.

    Set the physics properties of the invisible walls to immaovable and prevent rotations.

    You will need the following conditions

    Condition: On car collision with invisible wall

    Car angle =0

    OR

    Car angle =90

    OR

    Car angle =180

    OR

    Car angle =360

    Event: Car impulse at car.angle

    So if when the car collides with the wall and it is one of the 4 angles perpendicular to the blue wall it will casue an impulse.

    Im at work so can't test it let me know of that works.

  • I hope this is what you were after. I gave the fence a solid behavior and then adjusted your events so that if the car is not overlapping the fence then the back and forward keys will work.

    dl.dropbox.com/u/93923432/car.png

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boredbash

Member since 14 Jul, 2012

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