Hi guys,
I am trying to make a physics object play a walk animation whenever the object has a velocity >0. I cannot see how to compare the velocity of a physcis object as a condition in Construct 2. Does anyone have any ideas?
Cheers
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The velocity of an object that inherited the physics behaviour can be retireved by OBJECT.Physics.VelocityX and OBJECT.Physics.VelocityX
Hi Weishaupt,
Thanks for your reply,Ill give that a go.