GG-Works's Recent Forum Activity

  • A few suggestions if I may:

    • Easier way to implement save/load functions and allow multiple save files. I mean, yes we have webstorage and states, but for save files there should be a way we can easily enable it to show completion percentage, levels cleared, etc... perhaps it's probably way more complex that I'm thinking of since I'm obviously not a vet programmer .
    • Advanced lighting features. They've added a light not too long ago, perhaps they can go further. If I recall Clickteam Fusion seems to have more functions with lighting and shadows.
    • Like the poster above, a native tile set object/feature like RPG maker, While I do like the more flexible object placement C2 offers, tiles just feel more organized and great for pixel themed games.
    • Let Platformer/ 8 direction/ etc behaviors interact with physics. Unless I'm out of the loop and missed an update, I had to make a work around for one of my earlier games to push a block.
    • Wipes for transitioning layouts. For example: Fade out, Fade In, White Out, White in, and for those who want to make a zelda type of game is there a way your object can transition to a different layout as if he was walking from one end to another? It's a bit tough to explain, but if you played the first Zelda game I'm talking about how Link moves from screen to screen. RPG maker you have the option to add from and to points on the layout since they used a grid style of editing.

    Other than that, good luck!

  • Aurel, this is amazing stuff. You've taken a sought after concept and made an action orientated game. It's truly remarkable. Raising the bar is an understatement after watching the devlog.

    Imagine if you were able to port that on the Wii U, FZero fans would truly appreciate it.

  • This is looking pretty good, love the NES styled graphics. I'd like to see it in action.

  • Wasn't there one called "Team Notion" or is that on another engine? I could of sworn I saw concept art of that.

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  • As far as the indie side, it's about the same as making an app that you need a bit of luck to get attention for your work.

    I remember sending out resumes to numerous game companies, back between '08-'11 few of them emailed back and those were rejections. Pay can be great, but the turnover is very high, even moreso for AA - AAA. There is hardly any job security unless you work the non-game related stuff like PR, Marketing, Producer, etc.

    Indie there's more freedom, but you have to make the right game at the right time and get noticed very well. Flappy Bird's success was due to PewDiePie playing it (moreso his fans jumping on the bandwagon)

  • Every game maker unfortunately has a very high volume of shovelware titles, even back in the days of Flash. I remember when Game Maker and RPGMaker were new, there were tons of uninspired titles floating around and it gives the bigger publishers a very bad impression, which is unfortunate.

    But I think there is something else I'm not seeing, just maybe they don't have the means to support C2 yet.

  • Hope I have this in the right section.

    Any devs found success on the Kindle platforms? Found a few articles online how small indie devs found far better success on said devices using Amazon's app store compared to Google's play. I was under the impression that most apps are just free to play with ads and in app purchases, now I'm not so sure. Have a few acquaintances who tend to get amazon cards for app purchases among other things.

    I'm talking about a simple full 99-2.99 game.

    Anyone willing to share?

  • Ha! Funny how things work out... looks like I was given a second chance today during work, talked to the rep who was very nice and had to verify a few things.

    Looks like I'm official!

  • Your mileage will vary, I don't know much indie focused lets players. Could always make your own video and share it on social media and see if it clicks.

  • Hey all, thought I'd share that after about a couple months, I was contacted by a representative from Nintendo about if I was still interested in being a game developer.

    Unfortunately, it was a missed call when I was at work and I was away from my cell phone for at least just over a minute. I left a message that I'm still interested, and another a couple days later as a follow up.

    Just wondering if I blew my chance or I just need to be patient, because of all the lousy bad luck I've had during summer this really stung the most. Anyone experienced something similar?

  • Figured as much, my plan round up any volunteers to play the full game and report back with any issues. Otherwise I'd have to shell out money to get the other machines.

  • Hi, I was curious that I've noticed that Node Webkit exports on other platforms besides PC, like Mac and Linux. Would these exports actually work on those OS or would there need to be any additional testing?

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GG-Works

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