GG-Works's Recent Forum Activity

  • Heh, figures. I traded my One in for a PS4 last October and this happens. I'd love to try this out to see if my game runs on that.

    More game companies should really make their consoles their own dev kits, I'm glad Microsoft is embracing this. This has been such a weird gen. My only concern is that Xbox One owners don't technically play many indie titles (save for the nostalgic Rareware crowd), but it's the thought that counts right?

  • Aside from music which I had to purchase, I made my own. After glossing over my game I realize I really have to get better for my next game.

  • [quote:2gyihqzb]DON'T leave diary entries by one person scattered over miles of corridors, buildings and countries. That?s not how a diary works. A diary tends to be all in one place. Most people, when journaling their lives, don?t tend to scribble it out on the nearest scrap of paper and then leave it wherever they wrote it. Because that would be utterly insane.

    That seems to be very common in indie games, it's the new form of collectibles. Though if it was the main focus of the game, it would suck. Perfect side quest material though I think.

  • [quote:10ro20zb]On a personal note: However "cool" it may be to test my game on an XB1, I'm not willing to convert my console and potentially screw up

    some retail games I bought just for that luxury...especially when my chances of creating a successful Indie game for it are very slim.

    It's always been my impression that Xbox One gamers hardly touch indie games. One exception was Super Meat Boy and Braid but most of the time indies are a no go on that console.

  • >

    > So I guess until someone makes such an engine with the intuitive event system that exports native, C2/C3 is still the best we got for 2D.

    >

    I'm keeping an eye out for Clickteam's Fusion 3, for this reason.

    If it comes out in our lifetime that is. Fusion 2 has been pretty wonky for me, especially for mid size projects. Not really having high hopes with it at the moment.

    C2 has it's flaws if you're trying to create something for other platforms, but it's the best web engine bar none. Outside that it has limitations that rely on third party exporters and compilers. I see the possibility of using C2 not just for browser games, but websites as well.

    I've learned that it's not limited to C2, but game engines and OS have a sort of give and take relationship. You could make an app and compile it for iOS, but then Apple will go change something months later and your game (and future ones) will no longer function until the engine changes or the OS reverts back. Chances are the game engine will have to make an update just to keep up with the OS changes.

    I was thinking of some ideas that C3 could take advantage of somehow, like some stronger animation capabilities that could rival or even surpass flash. It wouldn't be limited to just a game engine, but 2D animation that can be taken advantage of for creating web toons. Expand on C2s limited paint tools and give more creative freedom. Maybe go so far as to create like a mini vector art program since it's cleaner than rasterize art. Could be more than a game engine, but an animator's tool as well. Top it off, you can even use animations made within C3 for your games, apps, and web pages.

    Reason I was suggesting this is that there are many indie games that try to revive the old FMV interactive games of the 90s. FNAF, Her Story are two games I can think of on the top of my head. Imagine if someone could make the next "Dragon's Lair" or "Space Ace" in C3 if it gives you the possibility. Really usher in a renaissance.

    Okay, maybe I'm thinking too big. Carry on!

  • Not Unity. Since it says it was done with the help of bitfrost, it probably uses their engine:

    http://www.bifrostent.com/#technology

    The PSP and PS4 ports of their engine are likely kept to themselves due to a NDA with Sony.

    I am heavily curious what it would be like porting the game by yourself to Sony's platform, hope they at least give you some kind of walkthrough like Steam.

  • Bound for PS4 no doubt!

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    Unless I was under a rock, I thought this project died. Good to see it near completion!

    Why are people reverting back to older c2 versions? I am still using the latest version and it works fine with nw 10.5? Am I missing something?

    Well, I thought I had to since I've assumed the later versions came with Node Webkit 11+. Spent what few hours I had this week troubleshooting NW giving me errors and reinstalled C2, greenworks 3.0, NW10 for C2 and used the tutorial to roll back to 190 files just to get the game working again.

    The game even launches off of steam now, which it wasn't before. I think It had to do with still having the latest version of greenworks in which I thought I kept reinstalling the older version but I had to do a clean wipe of the programs listed above.

    This whole process is still new to me, but I'm getting the hang of working steampipe As for achievements: I'm still not getting them to pop up as I'm playing on the client.

    In C2, the achievement is in " " and I did the same in the API, perhaps there is a step I missed?

    EDIT: Ooh! So when entering the name under the API text box, I took away the " " on the name and viola!!

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    Forgive the bump:

    I reverted back to c187. Installed greenworks 0.4.0 addon. Downside to the plug in is that I can't test the game in Node Webkit from C2 anymore, I have to export it and rework it to open from the Steam client.

    Now for my next question. Not sure if its breaking NDA for asking, so feel free to PM me if you have an answer. Some folks a few pages back have real achievements with custom images on said achievement in their posts so I'm assuming you have to upload your game to Steam or "app data" and edit each achievement to get them to show correct? After some issues I was able to get the game to run on my own client but nothing was popping up. So my guess is that's what I should do.

    Also, there is no way to rename the game once you submit it is there, it's going to show up as "nw" when other people play it?

    Sorry for the questions.

    So, I dug through my emails and found some older C2 versions I never downloaded and popped in 184. I was able to drag and drop the older greenworks plug in, restarted C2 and started adding achievements to the game. Unfortunately at this time I have to get to work so I want to experiment with this when I get home and let everyone know my findings.

    I'm thinking I'll need to roll back to an earlier version of C2 so I can use the plug in. If I uninstall C2 would that have any affect on my projects as well?

    Okay, one more question. So is the greenworks plugin not compatible with the latest C2? I went to the tutorials here:

    https://www.scirra.com/manual/158/third-party-addons

    which was an edit on this thread here:

    how-to-install-plugins-and-behaviors_t63985

    Dragging and dropping never gave me a prompt, so I tried the step above this and still no dice.

    Both available greenworks plugins give me an error message and C2 starts up without them. Am I doing something wrong or do I need to rollback C2 to an older version. I see talks about nw10 and 12, so I'm assuming it has to do with that. Sorry if I sound noobish.

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GG-Works

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