OhhBaby's Recent Forum Activity

  • Scirra already have a store, but we need to see free items on store (Plugins, Behaviors, Effects).

    https://www.scirra.com/store/construct2-plugins

    It will be good, official built in plugin manager.

    You can make this easily for Construct 2 or 3

    Tom

    Ashley

  • blurymind

    Omg, That's wonderful things.

  • Hi, guys!

    I am happy to introduce my program for easy browsing and installing plugins/behaviours/effects for Construct 2.

    You can download it here:

    http://128bit.com.au/apps/c2manager/c2manager.zip

    Please share any ideas, thoughts about any possible improvements!

    Thank you!

    with love to Construct 2

    I have problem. (Windows 10 Pro x64)

  • Hi,

    C3 have live preview feature.

    https://www.scirra.com/blog/188/live-pr ... t-3-editor

    I can't wait Construct 3 for try. Can we do that like this? (UbiArt Framework)

    https://youtu.be/uWF9NjsTWtc?t=24s

  • Try Construct 3

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  • Grid snapping is already an existing functionality within C2 editor.

    Grid snapping not enough alone. I talking about Smart guides, rulers, smart snapping, smart duplicate etc.

    Fast GUI design, fast development = less time

  • I really like Construct 2. I think these featuress will be good for fast GUI design.

    Smart Guides, Rulers, etc.

    https://helpx.adobe.com/photoshop/using ... uides.html

    Object Snapping and Smart Duplicate

    http://www.clickteam.com/fusion-3-devel ... ?f3id=8607

  • The start page uses Internet Explorer to render the view - is it uninstalled or disabled on your system?

    Alternatively this is often a graphics driver issue, so you may need to update your drivers.

    Internet explorer working fine, not disabled. My graphics drivers already updated. (nVidia and Intel)

  • Okay, I "finished" what I was creating for you. It's very glitchy right now because it needs a lot of improvements. But the main idea allows you to do what you want.

    You can download it here:

    https://dl.dropboxusercontent.com/u/231 ... cenes.capx

    Let me explain what I did:

    On the layout you can see a some scenes. They are designed scene 1, 2, 3 and so on based on horizontal displacement. The code recognizes the scene based on the position, so that's why I created some sort of grid with the pink bars.

    On start of layout, scene 1 will be picked and a random scene (excluding scene 1) will be picked for next scene. All objects positions and angle are stored in local variables.

    When a scene is picked, all elements inside the area designed to that scene will be picked. Made that using families for immovable and movable objets.

    All objects overlapping the picked coloured background (bg) are pinned to it and than the coloured background is moved to 0,-bg.height (except for the first scene {scene 1} which goes to 0,0).

    After that, objects are unpinned and they start moving down with custom movement.

    When the coloured background collides with a detector at 0,2*bg.height, bg is moved to it's previous position (stored in local variable at start of layout) and all objects that were overlapping it are also resetted to their initial positions, than pinned to bg again. (This part is glitchy, needs improvements)

    Also, when detector is collided, a new scene is picked and created on top of current scene.

    Hope that wasn't much confusing and also hope that suits what you need.

    Thank you so much! <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz"> You rock!

    This think really helped me. I understand your idea. Yes, it needs a lot of improvements. Some levels overlapped, needs optimize windows size (camera) vs. I love Construct 2, really amazing! Thank you, I am working on improvements.

    I want to learn Construct 2. I have 4 amazing book for Construct 2 learning. Let's see what can I do?

  • Ok you don't know how to copy and paste its same way you copy and paste text. Youleft click mouse , hold it down and go over the parts you want to copy.

    You don't understand me. I know how to duplicate layer or layout. Please watch making of series. I want to make scene based levels. (similar Color Switch game)

  • Just use Go to layout by name and enter choose("level1","level2","level3","level4","level5")

    You just need to name your layouts correctly.

    Or you can have a text variable with that choose() and enter the level name there.

    This will load one of those layouts randomly.

    Use this (from the layout selector layout?) when you want to go to a random layout, change the names appropriately.

    So when you click your level one have 5 level names in there, for your level 2 add 10 names in there etc.

    This not working good, how do I copy from other layout objects (background, enemies, particles and positions vs.) or layers new layout?

    Please look my animation. How do I show like a unified scenes?

  • BunnehBoy Thanks for reply.

    I'm really want to game making. I watching a lot of tutorials and reading ebooks.

    I can't make my game with buildbox. Only like buildbox's scene editor. No other features to help me.

    I researched many game making engine; GameSalad, Buildbox, Stencyl, GameMaker vs... I love Construct 2. Flexible structure and amazing support.

    Somehow I've got to do it. There must be a way.

  • Hi,

    How I do scene based levels, like made with buildbox games (The Line Zen, Color Switch, Bounce...)

    I want to do;

    Example:

    Level-1 [Randomly selected 5 scenes]

    Level-2 [Randomly selected 10 scenes]

    Level-3 [Randomly selected 15 scenes]

    and

    Endless Game Mode [Randomly selected unlimited scenes]

    Example Animation:

    VIDEOS:

    The Making of The Line Zen (iOS Android Indie Game)

    https://youtu.be/EzAOENuEMRc?t=7m20s

    *****************************************************

    The Making of Bounce (iOS Android Indie Game)

    https://youtu.be/rU0s28IzIHE?t=2m05s

    Sorry, I using Google translate.

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OhhBaby

Member since 12 May, 2016

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