TheDom's Recent Forum Activity

  • It should read:

    Sprite is overlapping Sprite

    if Sprite.Y > Sprite.Y

    If that doesn't work, try creating a family and put the sprit in it. Then write it like so:

    Sprite is overlapping Family_Sprite

    if Sprite.Y > Family_Sprite.Y

  • if I understand you correctly, it seems like you have the right approach. if you're concerned about this same scenario having to be written multiple times for multiple sprites, perhaps you should consider using families. of course it's hard to say without understanding the full scope of your game.

  • The text should stay in position if the parallax is set to 0, 0. Can you post a Capx?

  • could you be more specific in your explanation? do you want your animation to trigger when the bullet is on collision with an object or do you want the bullet to trigger when a specific animation occurs?

  • Thanks for sharing

  • Thanks for sharing the capx!

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  • I think the approach would be to apply another movement behavior to the character like "Custom Movement".

    When the button is "is Touching" or "on hold" rather than "on objected touched" you can trigger a custom movement and possibly use "accelerate towards position". You'll have to play around with the specifics.

    Hope this helps...

  • eli0s, I'm going to take a crack at it myself later this week. I'll let you know how I make out.

  • have you tried clearing the cache of the browser?

  • Try this:

    On start of Layout >

    (sub event) Audio > (x)Theme is playing > Play Theme (x) being inverted

    or just make it make a Global variable like "Play Music" and give it a number value of 1.

    System > "Play Music" = 1

    (sub event) Audio > (x)Theme is playing > Play Theme

  • Have you tried using the browser object to set to fullscreen?

  • Create a global variable or create an instance variable within the player and use to create a dual condition. Make it Boolean if it's an instance variable. Call it "Can_Shoot" and set it to true by default. When the two reload create an event to change the value to false, then change it back to true after they reload.

    On Key Press> Player > Spawn Bullets

    Player > Can_Shoot

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TheDom

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