ArcadEd's Recent Forum Activity

  • I shall call it C2 from here on out.

  • No worries, I am sure Ashley has given them info before, so hopefully something comes of it. All my games are running fine on CJS, but this is an issue that would be a nice feather in the cap of Ludei if it gets fixed.

  • Now I am going to be totally thinking about this on our next podcast. Thanks a lot

  • ludei did reply to my PM, they got the email and will update us here.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I would post it in a separate thread or post it here https://github.com/ludei/Construct-2-plugin/issues

    That way we can keep the issues in a different threads.

  • No, it's the weekend, not really expecting to hear back from them until Monday or Tuesday.

  • I sent ludei an email with the Capx, but here is what I captured.

    CAPX is 4 layouts. Each layout is about 40-45mb of memory usage when checked with the C2 debugger. Lots of big images, plus one WebGL Effect (Warp Ripple) applied to one of the images.

    Touching the screen moves to to the next layout. Tested on ipad mini.

    Memory (RED) is what you want to look at.

    Now, first time game is loaded and on the first layout.

    Touched Screen, and now second layout

    Touched Screen, and now third layout

    Touched Screen, and now fourth layout

    Touched Screen, back to the first layout

    Touched Screen, second layout, second time.

    Touched Screen, third layout, second time.

    Touched Screen, fourth layout, second time.

    So I am wondering if CJS is dropping unused images from memory when a memory warning is coming up on the device. Instead of dropping all the images from the previous layout and loading in the new ones for the new layout.

  • OK, I also added warp effect to an images on each layout. Anything else TheWyrm you can think of?

  • Will do.

  • I've prepared a demo app that has 4 layouts. Each layout is using about 30mb of memory according to the C2 debugger. Touching the layout moves to the next layout. This will give a total of about 120 mb usage total.

    As soon as I get home I will take some memory usage recordings with my ipad and mac and package it all up and sent to ludei.

  • Hello,

    > What about memory management?

    >

    Some days ago, we published in the "How do I..." forum regarding the flickering screen and we said we were doing some research about the memory management. Well, we are right now working on it. Could anyone please provide us with a really heavy .capx for our testing?

    Vuuv, we are also taking into account your hint. If you can send us your project, we will be glad to do some testing with it too.

    Regards.

    ludei I can make up a demo app. Where should I send it to make sure it gets to the right people?

  • Kyatric, you are on our list for sure .

    Yeah, we got a bit off topic when talking about mobile. I didn't mean to imply that the iOS issues were related to C2. My point was starting with mobile and C2 isn't really the best way to learn as there are lots of obstacles to creating mobile apps, apple submission being one.

    I really appreciate your feedback and we will discuss all your points. Thank you.

ArcadEd's avatar

ArcadEd

Early Adopter

Member since 3 Jul, 2012

Twitter
ArcadEd has 7 followers

Connect with ArcadEd

Trophy Case

  • 12-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • x10
    Coach One of your tutorials has over 1,000 readers
  • x2
    Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

20/44
How to earn trophies