Worked perfect. Actually just added a subevent under the event to check the distance for the Every Tick. Perfecto! Thanks a ton :)
Thanks guys, I'm actually not using in every tick right now, it's happened if the player is a certain distance from the turret. However, I will just make that trigger a variable that will be using in the every tick.
Thanks again.
I have a gun turret that is using set angle towards my main character. Problem is it just sets the angle instantly. Is there a way to make it rotate slowly towards the character?
I'm not really good with the physics object, is that something I should use?
Thanks,
Ed
Yeah, comments works pretty good on a dedicated event sheet Didn't even think about that. Thanks.
If you sign up with hostgator you get a free SSL certificate. At least that was their deal when I signed up last year. Works great for publishing Facebook apps. FYI.
It would cool to have another TAB type that is simply a notepad. I like to write notes, ideas, objectives etc. for the game I am working on. Currently I use a separate notepad file for each game, but it would pretty nice to have it as one of the tabs for my project.
Thanks
Awesome, thanks so much :)
The reason being is chopper can spin around as fast as you can move the mouse. Thank you though, this was all very helpful
Yeah, right now I am not using the mouse to control. I'll try it that way and see. Thanks.
I was thinking of having a strafe left and strafe right button, but this might be better :)
Develop games in your browser. Powerful, performant & highly capable.
OK, thanks for that. But what if I don't want it to rotate while strafing, but just continue on the straight path? Not sure if I am making sense.
Weird, was just a chrome thing. Worked fine in firefox.
<img src="http://content.screencast.com/users/ArcadEd/folders/Jing/media/ad949c3f-c67d-44fa-8f03-be6b33a15648/2012-08-03_2226.png" border="0" />
Member since 3 Jul, 2012