Quest's Recent Forum Activity

  • Ashley, thank you! but, asi I already mentioned in my post (in hope to not to receive again an answer about the best practices for GAMES -mine is NOT a game-):

    ""I started a project, months ago, a "tale book" for kids with static images and some extras""

    And:

    ""As this is not a "game" techniques like tiling or so, commented in the forum doesn't apply to my project. ""

    Please, read my post again.

    Every page of the tale book is an image (it MUST be an image, as every page is designed and painted by an artist who did it for me)

    So, the question is.. Are there any option to make this type of "no game" based in "image pages" to work?

    Thanks!!!

  • Kyatric: The drivers of my GTX560 updated last week ;)

    Ashley: Ok, I'll try... For now, it's working well again. I'll try to reproduce the same scenario and will report it here.

    Thanks.

  • Hi!!

    I'm desperate... :( I tried everything I though would work... but it's impossible...

    I started a project, months ago, a "tale book" for kids with static images and some extras, etc... that must work on an iPad. I decided to use CS2 and CocoonJS... bad idea :(

    The main problem I have is, altough when I was starting everything went well, now the app crashes all the time (at first it crashed on ipad 1 and 2, but now it crashes on the ipad 3/4 too (1 gb RAM). I think the problem is the memory usage.

    The images are retina-size 2048x1536 (jpg/png doesn't matter). I have 30 of them. I tried EVERYTHING I thought would work.

    The first thing when I didn't care about memory waws to use invisible layers and make bvisible when requesting page change. Error, the app doesn't ewven start... crashes in the loading stage.

    Then i tried with different layouts. Same thing.

    Then tried with empty 2048 sprite and doing "Load from URL" and putting the jpgs in "files". App loads ok, but when reaching 5th image.. booom! it crashes..

    I'm really desperate. I don't know what to do. As this is not a "game" techniques like tiling or so, commented in the forum doesn't apply to my project. Yes, I know maybe I chose bad with CS2 and Cocoon for this project. But it's done, I paid for it and I like it a lot to work with...

    Really the layout-by-layout loading, or the free-mem when not used images, or... anything that works.... would help.

    I hope you can help me! Thanks!!!

  • Thanks! the "reset dialogs" trick worked very well!

    Ashley:

    • It happened in the first place when I was editing parameters of actions I had in an event sheet. If i remember well, when I edited the 3rd or 4th action, then the buttons dissapeared and they didn't come back any way (nor resseting C2 and computer)
    • No, I don't switch between computers, and I work always with the same monitor and resolution. Anyway, I have a 2-screen configuration in my computer. I work with C2 always on monitor "1" at 1920x1080.

    Thanks.

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  • i found a bug... not .capx related (so I won't include one), it's a GUI/IDE bug in construct 2.

    OS: Windows 8 pro, run as admin.

    BUG: Dialog windows' buttons are gone!

    Sample screenshot: img560.imageshack.us/img560/5402/c2bugbuttons.jpg

    R111 was OK.

  • Wow, great! Thank you! :)

  • Subscribe.

    I have some dynamic text that is prepared to be max. 3 lines. Sometimes it's 3 lines long but sometimes it's 2 or 1. I want that text to be centered vertically, so if only 1 or 2 lines of text are present, the remaining space (at top and bottom) are equal.

    If this could be implemented would be really great! :D

  • Yes, that would be great!

  • Hi again.

    If someone is interested I added a Pause/resume action to built-in audio plugin. I have not attached files because I don't know if it is allowed to post modified offical plugins here.

    Note: Altough it is working well on browsers, it is not on CocoonJS (sound pauses, but when resumed the audio plays from start and not from paused point.). As cocoonJS uses API_HTML5 I guessed a simple play() would work as on browsers... :/

    Thanks for reading! :D

  • In the same topic (Audio) It would be also great to have a "pause" audio action.

    When I pause the game (with audio/text sync) using "set time scale to 0" the music remain playing. If I stop it, then I must play it from the beginning. Any chance to have the "pause" action?

    Thank you! :D

  • Yes, I saw that source code, but after many tries, It doesn't work, or at least, it's not complete/documented/ready to build.

  • One question for appmobi people :)

    Do you plan to provide an option (for iOS apps) to compile it with our own macs using Xcode, as phonegap does? If I want to upload a project to a cloud system it would be a pain! I have some projects that are 250/300mb+ in size (lot of music and retina GFX) and with my sh*tty 500kbps DSL connection, it is really bad.

    Thanks!!

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Quest

Member since 2 Jul, 2012

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