Zathan's Recent Forum Activity

  • I apologize for the extremely late reply. The plugin has an Action under 'Override Animation' called 'Override Bones With IK', this does simple 2 bone IK to the target you specify. It would be up to you to tell it where to IK to.

    Hello, thanks for the reply!

    I tried the override bones with IK a few times before and one more time now, but without luck :I've been searching for tutorials too, but couldn't find any..

    Can you, please, show me how to achieve this?

    I think it would be awesome to have a tutorial in your site or youtube channel on this subject too!

  • This is just me guessing do you want something like if say the world was a cirlce and that our feet should plant itself on the ground no matter what angle viewing.

    then wasnt there like an orb gravity plugin ?

    Many games today have exactly the system I want.. like Uncharted, Assassin's Creed, etc.. but the major are 3D. A foot is never floating, is always on the ground and the animations (walking, running, etc) adapts to the ground.. the legs, even with the animation, adapts to make the movements more realistic.

    Here a video that is exactly what I want, but in 3D:

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    Look how at the beggining the character with IK walk adapting to the surfaces.

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  • So.. someone?

    I will make my question more simple.. how can I work with IK in c2? feet that adapt to the ground, etc..

    It can be done with Spriter? I'm really curious..

    lucid

  • Bumpy!

  • I guess you mean like this?

    https://youtu.be/45na21YFTwg?t=369

    Not at all <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    I don't want to blend animations, I want to blend animation with events. Like.. imagine a person walking on a rough terrain. The "animation" still always the same, but the feet and, of course, the entire legs are always adapting to where the person is steping.

    Probably have something to do with IK, but the animations must be influenced by code.. I don't know if Spriter have support for this.

  • Bump? :\</p>

  • I'm trying to mix an animation with events. Is just a leg animated... i would like that when the foot hits the ground it sticks on it and the animation adapts to it. Like an IK thing.. i'm using the line trace plugin too, to detect when the foot is near the ground.

    I found two actions of spriter's plugin that seems like could work for me: "override bones with IK" and "override object animation", but i couldn't make it work...

    Do you guys have any idea how to 'blend' Spriter animations with events do create a more 'organic' animation?

    Maybe lucid can help here!

  • 99Instances2Go

    Yeah, sorry

    I wasn't clear enough.

    But now i got it! I didn't know about this "(instance number)" after the object name hehe

    Thank you very much.

  • 99Instances2Go

    Thanks for the answer!

    Unfortunately, I can't understand what your suggesting.

    My real doubt is about the possibility of referencing a particular instance of an object just in the expression, without conditions.

  • For example, if I want to spawn an object in the area in the middle of two sprites:

    https://onedrive.live.com/?authkey=%21A ... 05&o=OneUp

    But how can i make reference to specific instances here?

  • What exactly is the use for the "CanvasToLayer" and "LayerToCanvas" expressions?

  • "Total: " & Function.Call("FormatNumber",Total)

    That's it!

    Thank you very much

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Zathan

Member since 1 Jul, 2012

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