Alexixiv's Recent Forum Activity

  • Doood love those trees, keep it up

  • A bit entertaining. Maybe a bit fast for starting out. Not bad for being made in a few days.

  • Very entertaining, I like the graphic styling of the ninjas.

  • Wow, great concept, I can see how this can become a real brain teaser. Really like the simplistic graphics feels very approachable for what it mechanically is capable of.

  • Oh wow, not what I was prepared for. It runs really smooth, though I might suggest easing into the acceleration as the background kinda messed with my eyes. Also maybe a longer into run before the enemies start showing up.

    I understand the use of simplistic graphics starting, but maybe a triangle would be better for the shooter. Also, (this may just be my pref) scaling down a bit would free up some resources going forward and might make your production graphics seem higher quality. I really liked the Morphing square enemies, that is a really cool effect. This has inspired me to make a series of games (or maybe one big one) focused around optical illusions lol. Really liked the "Click Me" easter egg.

    Great first game!

  • As long as your not generating revenue from it you should be fine. If you plan to monetize it then I would strongly suggest being a lot more vague, right now there is no doubt where the content originated.

  • Feels oldschool with a good combination of abilities and limitations. I think the starting keyboard controls could be better like maybe make moving left and right A and D and abilities something like J K L. You do have a way to set your own controls which is nice though. Game is responsive and animations are well done. I would suggest adding it to the Scirra Arcade to give it a little more exposure.

  • Alright, Mesh, Color and Armature done...

    This will replace the ship in my demo. Here is Inkscape concept and the blender3D model.

    <center><img src="https://lh4.googleusercontent.com/-gQqYJV8ZODc/UmqmaK9s5PI/AAAAAAAADZ8/w_w3CSEgD8k/w895-h783-no/BTbeforeNafter.png" border="0" />

    <img src="https://lh4.googleusercontent.com/-yJ6kKUY6T1g/UmqgoXyuRDI/AAAAAAAADZQ/87hT2vKHHFA/w300-h400-no/output_C1T8Er.gif" border="0" /></center>

  • I use Sumopaint or inkscape for the stand-in graphics then move to blender for production graphics, Here are a couple of examples

    <center><img src="https://lh3.googleusercontent.com/-tIiDf04i_gE/UVmKSq44PKI/AAAAAAAAC3k/pYDWIKSo4-U/w514-h611-no/photo.jpg" border="0" />

    <img src="https://lh4.googleusercontent.com/-ou961sXd7oo/TcjRPlPNhTI/AAAAAAAADZI/i_BIQMwR29s/w631-h704-no/Sage_TestREND.png" border="0" />

    </center>

  • Demo and details:

    Hard Space WIP Cs2 Thread

    <img src="https://lh4.googleusercontent.com/-DRngQ6yPiUY/UmV77oezzTI/AAAAAAAADYg/u4-l2rSD46E/w830-h540-no/Hard+Space+Concept+SS.jpg" border="0">

  • 06/01/2014: Progress Report

    Test Play Link:

    https://googledrive.com/host/0B4hvjRyB7 ... hzaXpQaE0/

    Coming back from my game making hiatus, I got the move system done and unpolished production graphics. I had to change to a smaller main sprite to give more visibility to the scene so it is now a glowing spot with a triangular indicator. To match the lore, the mech is actually piloted using remote cameras that transmit to the cockpit. Will be adding some enemies soon.

    10/12/2013: Original Post

    Here is a mechanics concept build of what I have so far...

    Just using stand-in graphics right now to hash out the events.

    *Click to move to a line of site location

    *Press any key to use charged EMP

    https://googledrive.com/host/0B4hvjRyB7 ... index.html

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  • I have a very basic game idea someone is welcome to, would work great for touch devices.

    Top-down View of streets with traffic lights at every intersection and a parking garage. The cars all move at the same speed and the player must tap the traffic lights to direct the flow of cars and get them all into the parking garage.

    The streets are all single lane streets, but not one way.

    The traffic lights have four modes: Stop, Go, Left Turn, Right Turn

    Additional mechanic concepts:

    -The player may tap and hold on a traffic light and select a traffic cop to clear traffic jams automatically. Maybe only three traffic cops per scenario.

    -Difficulty can be increased by changing the cars speed limit, by making the cars pass a check point before going to the parking garage or reducing the number of entrances into the parking garage.

    Hope someone finds this useful.

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Alexixiv

Member since 29 Jun, 2012

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