Here is what I want to accomplish:
When X object is clicked destroy Y object and Create Z object specified by X, Z Object now performs events that Y object previously did.
I know I probably need to use the family system, but still not quite sure how to tie in the whole create and destroy process...
Basically, I am trying to make a large number of cards and monsters, when a card is clicked the player turns into the corresponding monster, animations and all.
Any assistance would be greatly appreciated (and credited). I looked through a lot of threads but wasn't quite sure what exactly this procedure would be called.