Alexixiv's Recent Forum Activity

  • How do i put the name of an object (in a family) that is clicked, into an array.

    Intention is to change the object based on another corresponding object being clicked

    1. Player clicks object "001"

    2. Destroy object skin"&array1,1"

    3. Array 1,1 set to objectName "001"

    4. Create object skin"&array1,1"

  • ok so far I have the create and destroy system without the family, but it will end up a new event for each time I want to destroy and revert back, I am think I will just have to spend the $80, going to drive me crazy knowing there is a more efficient way to do it and not have access to it.

  • I think this can be done using families, but I am still on the free version so I cannot verify. I need this mechanic for my game as well.

    I need to accompish:

    When X object is clicked destroy Y object and Create Z object specified by X, Z Object now performs events that Y object previously did.

  • Dang, I have the free edition... forgot you couldnt do families uless you upgrade... anyone else have a workaround?

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  • Hmm, I might give that a try. Stay tuned.

    Anyone else have suggestions?

  • Here is what I want to accomplish:

    When X object is clicked destroy Y object and Create Z object specified by X, Z Object now performs events that Y object previously did.

    I know I probably need to use the family system, but still not quite sure how to tie in the whole create and destroy process...

    Basically, I am trying to make a large number of cards and monsters, when a card is clicked the player turns into the corresponding monster, animations and all.

    Any assistance would be greatly appreciated (and credited). I looked through a lot of threads but wasn't quite sure what exactly this procedure would be called.

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Alexixiv

Member since 29 Jun, 2012

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