NetOne's Recent Forum Activity

  • I have signed, and I dont wish to rain on anyone's parade

    but I dont think such a petition is going to sway any Nintendo decision makers. (very happy to be proven wrong tho)

    The best way to get Nintendo, or any other platform holder even considering implementing Construct support,

    is to start using Construct to produce the type, and quality, of games that they want on their systems.

    They need to see a few games that go massive like Undertail, Guacamole, Binding of Isaac, a Tarreria, etc, coming from Construct engine ( games which Construct could do easily) and lots more games up at the quality level of eg The Last Penelope.

    Then they will be calling Scirra...

    So get cracking guys......

  • Sorry it is not mac but I think interesting as possibly same issue.

    There was definitely this issue when using Canary on windows (which I was using because of a memory issue in the last version of chrome)

    but the pop up issue hasn't transferred into the latest Chrome update on windows. (which has solved the memory issue)

    The issue was that any pop up or dialog windows were sized very strangely, (high up, narrow and very wide) and sort of frozen and were unable to be used.

    To solve the issue, which had to be solved every time, I had to resize the main editor window, then the popup/dialog windows went to normal.

    Super annoying.

  • Yea performance was really smooth. No janking or slowdown whatsoever.

    While Im here having a tea break at work I was wondering....

    and tell me to f-off if you like but.....

    I think one of the less attractive limitations of the 16bit era was the dpad move and aim control for these sort of games.

    and yes you have implemented it pretty perfectly but...

    have you considered dual analogue control instead?

    I think it works much better in these metroidvainia type games.

    Have you played Shadow Complex ? I think it one of the best metroidvania games in recent years. Really really recommend it as you are making this type of game. and I think, due to your AAA graphics, like it or not your game will be competing and be judged at this sort of level. And if I remember it has a dual analogue control which makes the gameplay really smooth.

    anyway just throwing it out there....

  • Unless I am doing something wrong (playing on xbox joypad) there is an issue that the player is missing some of the ledge grabs near the start which for me make it hard to progress very early.

    I am totally in awe of the graphics and overall design though.

    Utterly STUNNING.

    turrican and the sequel are some of my favorite games ever

    I can wait to see the upgrades and the ed209 i see in the pic.

    the artwork is AAA.

    on a surface pro 4, i5 integrated graphics, the experience was very very smooth no framerate issues at all

    Will play more tomorrow need to go to bed now

    But yea.

    Brilliant.

  • Dude,

    it is like one extra step to build a debug apk , just drag and drop your cordova file into https://cocoon.io/

    and also, if it is just for your kids to play your apps then you have instant preview over lan on any device no building apps necessary

    https://www.scirra.com/tutorials/247/how-to-preview-on-a-local-network

  • The test runs utterly smooth and jank free for me.

    Im using a surface pro with crappy integrated graphics.

    On both a single monitor and dual monitor set up.

    Including moving the tab window from one monitor to the surface screen while running.

    note I am using Chrome Canary

  • Haha I had this very same question last year when starting off.

    (Such an innocent question that I am still wrestling with to some extent.)

    If you are a noob like I was then I recommend really just messing with C3 for a couple of weeks and get familiar with with as many features as possible.

    Then , for what you want to do, you need to focus on functions and, I would also say, arrays. Both of which C3 make very easy to use. You can even edit the arrays in the editor now where as previously in C2 you would have to make your own array editor. ( i spent many weeks making an editor in C2 which became 90% defunct over night once the array editor was available in C3.

    Then as said, depending on what you want to achieve in your game there would be different ways to do things but for example you will need to run through a set of functions (which could be listed in events or stored in an array) which themselves generate enemies and also set out (or just identify) the way points for the patterns (which could be a set of physical hidden way point objects in a layout (or could be a set of co-ordinates stored in array. )

  • Set the global time scale to 0.

    then give one of the menu objects their own timescale.

    And use this object's timescale for anything you want moving in the menu.

    I'm not sure if that's the official way to do it , but it is they way I have done it and it works fine.

  • I cant find it now but there is a years old Chrome bug thread related to vsync issues when running multiple monitors , especially when they are different types (laptop / desktop) and different brands, which could have very slightly different ideal refresh rates. If I remember correctly the browsers get the refresh rate from the operating system which is based on whatever the display driver deems appropriate for whatever display. So one will be OK but the other janky. It might help to make sure you have the official up to date drivers for your monitors. (Not many people bother with this but it is important for the operating system to know the correct refresh rates and color outputs.)

    But basically its a far more complex issue than can be solved by C3 update/runtime alone.

    If I find the link I will update.

  • Well done. Great achievement.

    If I could make 2 small comments as you did ask.

    1) you could increase the pace / speed of the actions a bit.

    2) definitely you need to parallax the backgrounds then it would look real good.

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  • Right so....

    For anyone affected, which should pretty much be everyone using construct 3 as far as I can see!

    or maybe no-one noticed coz recently everyone is arguing and trolling on this forum instead of making games and asking game making questions.....

    This is a thing and Ashley has found that is is a chrome bug and that it is fixed the next version of chrome.

    https://www.google.co.uk/chrome/browser/canary.html

    gets off high horse and goes back to making geme ....

  • Ashley

    right have raised a bug as have been able to repo (on my system with other project files see bug )

    i have no idea what it is I have spend hours adding and removing different things from different files. I have a feeling is related to how events are being stored, as experiments with only large art and sound files did not produce repro.

    https://github.com/Scirra/Construct-3-bugs/issues/1338

    again, ive only been able to test on my surface pro at the moment, should be able to test on a desktop this weekend but if anyone fancies testing the file linked on github issue tracker at the above link to confirm it is not just my system.

    this issue is pretty much stalling my game dev at the moment so really hope you can figure it out.

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NetOne

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