NetOne's Recent Forum Activity

  • Brilliant.

  • If you regularly save to drive then it would be easier to go directly to drive and under activity tab of the c3p file you will see all the previous saved versions.

  • To answer your question of when it might be used.

    For example, in my game there is a function called "TriggerAction"

    This function is called very often, it does everything from create sets of enemies to change the background to start and stop the game.

    Every time "TriggerAction" is called it looks up a string in an array table. The array table is one of many called "Level 1/2/3" etc and each is just a list of things to do to make a level.

    so it will be like Level 1 array

    "Set Background"

    "Create Player"

    "Create Enemies"

    and so on.

    the "TriggerAction" function will go through the array list one by one.

    each of these strings in the array is actually the name of another function.

    And when the "TriggerAction" function is triggered, it in turn, calls a Function with the name of the "string" it finds in the array table at that time.

    This is how levels get made in my game.

    This is maybe a simple way of using it but you can now see that the String to call can be made up from any number of combinations of other strings to form the name of the functions to be called.

    So one single function can run a set of events to determine what other function should be called from a list of functions based on the function map.

    ok im starting to confuse my self now so I will stop. just wanted to try to answer your original question.

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  • I cant think what would make your tilemap blocky and your buttons crisp

    Maybe something to do with the filtering?

    check bi-linear vs tri-linear vs nearest in the advanced options.

  • oh cool, I get you , nice...

    cheers

    edit

    tried it works real nice.

    it is awesome the way everything and anything now updates across functions when you change or add anything.

    very cool great new feature.

  • looks like the difference between Fullscreen Quality Setting High vs Low.

    In C2 you had it set to high (which gives you full res of your tilemaps)

    In C3 you have it set to Low (which renders at the Viewport Size specified) (and will be better performance if you have a low viewport resolution but will also be blocky)

    check your settings.

    edit (although the buttons look crisp in both so maybe not this)

    anyway yea just verify to your project settings are the same in both

  • OK submitted bug report

    github.com/Scirra/Construct-3-bugs/issues/2867

  • OK I think there is a bug where Previous versions of (New) Functions are still existing after being updated. This is why I am having difficulty seeing how to pass multiple parameters. Now there are multiple versions of changed functions with the same name.

    Not sure if this bug is covered by github.com/Scirra/Construct-3-bugs/issues/2851

    I cant raise a new bug right now as am at work with upload restrictions.

    EDIT

    ohh apparently I can upload to git hub from work :) (seems they dont block that site)

    one moment......

  • Hi thanks Ashley for the added explanation.

    re maps, I Ive got it now except how to pass multiple parameters.

    i can see from the advanced example that you are passing one parameter (from index 1)

    but how to pass more than 1?

  • That is great news about the possibilities with Chowdren and an awesome looking game to boot, I will definitely support on PS4 or XBone. Massive props to all involved! Well done.

  • ya happens a lot

    I think something to do with 1) changing run time or 2) updating version or maybe 3) some other change of project properties.

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NetOne

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