OddConfection's Recent Forum Activity

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  • jakepugh15

    For your specific example, do:

    Text->Set text to "Cash: " & money

    Anything between " " will be displayed as you typed it.

    Use & to join different things together

    For global variables, just type the name without quotes e.g. money. For instance variables or object values, type the object name and variable/value separated by a dot e.g. Object.variableName

    See the bit on Text (strings) in the manual on Expressions for more info.

  • miketv

    Check out the manual on Expressions to see what's possible.

    The rest is just experience and learning from others examples.

  • zendorf - my game on Steam wasn't made with Construct 2 so I thought it best not to link it here and it's already through Greenlight so doesn't need the votes, but since you asked it's Dawn of Fantasy: Kingdom Wars

    One game that really does deserve some votes, and is more relevant to this topic is Super Ubie Land. It's a great platformer with beautiful artwork.

    It was the first game I added to my collection of Construct 2 Games on Steam/Greenlight. Hopefully more people on here will check out this collection and vote for the games so we can see more Construct 2 games get through Greenlight.

  • sman118

    We had a small following before going on Greenlight from beta releases and sales with other retailers, which helped to get votes, but just being on Greenlight gave us great exposure and more than doubled sales on our own site. If you have a game ready for sale, the $100 Greenlight fee is definitely worth it just as a marketing expense which you should easily make back.

    Once greenlit and released on Steam, sales sky-rocketed. Around 90% of our sales have come from being on Steam and has provided enough income for our small team to keep working on the game to release expansion packs.

  • Touch doesn't know anything about sprite

    newt - That's not exactly true since there is an "On touched object" condition, so it must use the objects collision polygon and position to determine if the touch occurred in that area

    All I think A0Nasser wants is for On touched object to only return true if the object is touched while it has collisions enabled and always false if collisions are disabled, which only seems logical.

    Same goes for the Mouse On object clicked condition.

    The only way it could be done is if someone made a behavior you add to the object you don't want touched, and that would probably take a lot of code,

    It wouldn't take much code. All it would take is for Ashley to add in where On touched object/On object clicked normally returns true a check like this:

    if Object.isSprite then
       return Object.collisionsEnabled
    else
       return true
    end
    [/code:37d5gcfg]
    One workaround is simply to add in the sprite's [i]Collisions enabled[/i] condition in the events with the [i]On touched object/On object clicked[/i] condition, and turn on/off collisions as needed. [url=https://dl.dropboxusercontent.com/u/90589590/C2%20Examples/DisableCollsionsDisableTouch.capx]See example capx[/url]
  • dhondon - I'm not surprised you've had plenty of offers, your artwork is amazing. If I wasn't already in the middle of a big project with another team I would probably have been amongst those trying to work with you.

    I particularly like the isometric wasteland art. Is that from a previous game project?

  • You should be able to edit the topic title to mark it as solved - e.g. "[SOLVED] How do I make bird fly on platform game"

    I don't think you can give rep in the forum, but I don't worry I have enough for now

    Good luck with the rest of the tutorial. Have fun making games with Construct 2.

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  • caplocks1111

    I see the problem. You've set the Game layout to use Event sheet 1 instead of Event sheet 2

    Change that and it should start working.

  • By solid platform I mean an object with the Solid behaviour. It's what platform objects normally walk/jump on.

    But I just had a quick look at the Flapping Birds example capx and it seems to compensate for the fall some other way.

  • caplocks1111

    Platform behaviour objects need a solid platform underneath them or they just fall until they land on one.

    I assume you're trying to follow this tutorial

  • Zelarith

    Maybe because Find path is called twice in the same event for the same object, it only does the most recent one and ignores the other. If they were in separate events the variables would probably end up how you expect.

    But why calculate two paths anyway? Why not pick a destination first and then just calculate the path to that?

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OddConfection

Member since 26 Jun, 2012

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