OddConfection's Recent Forum Activity

  • NotionGames

    The greenlight process, I don't know where to begin with that. I'm not even sure how to get the game greenlit.

    Getting a game greenlit can be a lot of work and a bit of luck, especially for a small team without someone dedicated to PR.

    One of my non-Construct 2 games made it through in the third round and we spent a lot of time just trying to get word out about the game.

    Early on you had to make it into the top 10 to 20 games, but now you just need to be in the Top 75 to 100 and have a bit of buzz around your game.

    Going by the current Top 50 average, you need about 10,000+ yes votes, way less than the 50,000+ needed before. Check your item stats to see how you're doing.

    You also need to get your game out there and link to your Greenlight page as much as you can to generate buzz and get votes coming in. People won't vote if they don't see your game.

    Some of the things we did which you could try includes:

    Press Kit - put together a press kit of pictures, videos, links (especially greenlight) and information about your game so it's easy for people to report about it. The easier it is to report about, the more likely it will be reported about.

    Press releases - send a press release to as many gaming sites as you can (maybe 1 a month until greenlit, try to make it newsworthy), probably won't get on big ones like IGN but a lot of smaller ones could pick it up.

    YouTube - every video you have should link to greenlight and don't just rely on your videos, contact as many "Let's Play" video makers about giving your game a go as you can

    Social Media - tweet and share info, pics and videos about your game and get all your friends and friends of friends to do the same

    Other Retailers - try getting your game on Desura, itch.io, GreenManGaming, etc. Search for indie friendly places. They might not be as good as Steam for revenue, but they still bring in a trickle and get your game out there.

    Reviews - most reviewers tend to stick to newer games, but it wouldn't hurt to contact a few that specialize in indie games

    Greenlight - People mostly look at new stuff on Greenlight, so add Up Up Ubi as a concept and link to Super Ubie Land. Anyone who likes one will probably like the other. Also post in the Greenlight forums to announce your newly listed concept and ask for feedback, don't forget to link to Super Ubi Land there as well.

    Collections - contact all relevant Greenlight collections about adding your game to it. Super Ubi Land is already in my Construct 2 collection, try getting it in a bunch on collections that focus on platform games. You're in 21 collections, but there are over 900 with platform games in them and over 3,000 generally. If you can get in 100 collections and get just 10 votes from each, you are 10% of the way to your goal.

    Newsletter - we had 25,000+ contacts from our forum so we sent everyone a newsletter about our game and asked them to vote on Greenlight. Try putting together a contact list of your own from your website, friends, associates or just anyone who has contacted you about your game and send out a newsletter - try using Mad Mimi, you can add 2,500 contacts and send 12,500 emails (i.e. 5 newsletters) free of charge. They can always unsubscribe if they don't want the newsletter.

    Plus don't forget the Scirra forums - everyone here supports everyone else - put a link in your signature so every post you make leads people to your greenlight page

    If you spend a week just getting all that done I wouldn't be surprised in Super Ubie Land isn't in the next batch of greenlit games. It certainly seems to me to be of better quality than some of the games that got through recently.

    Apologies for the wall of text, but I hope it helps.

    Oh, so you know I'm not just talking crap, here are the stats from my game

    The PC gaming world seems to be a pretty tough nut to crack. But still creating

    Don't stop creating You make great looking games.

  • NotionGames - It's looking good.

    What happened with getting Super Ubi Land onto Steam? It seemed like it should have been one of the first Construct 2 game to be greenlit.

    Will you put Up Up Ubi on Greenlight? You could use it to draw attention to Super Ubi Land and vice versa.

    And is it Ubi or Ubie? I've seen it as both in your artwork.

  • DemantDigitalArt

    Put the HealthBar (and other UI elements) on a separate layer to the player with Parallax set to 0,0 - that way it will stay in position

  • shukra

    Add the Browser object and then use Browser->On Back button to detect when the devices back button is pressed.

    On back button

    Triggered when the user presses the device's 'Back' button. Note not all devices have this button (e.g. iOS devices only have a 'Home' button) and not all platforms support this trigger.

    Detecting when on the first page or other page you could do using a System->Compare two values with one being the in-built value LayerName, if you don't have separate Event Sheets for the menu and levels.

    You could use a Global variable to track the last layout (that is, before you load a layout, set the Global variable to the current layout name), and use System->Go to layout to load it.

    You might be able to use Browser->Close to exit the app

  • Have the parts/hats/weapons as separate sprites to the main ship/character sprite.

    Add Image Points to the main sprite where you want to attach things, then just create the parts at that image point and attach them using the Pin behaviour

  • GG-Works

    Obviously if your friends have a Mac use that to test, but there is a cheaper alternative than buying a Mac - http://www.macincloud.com/

    I've not used it yet, but when I have a game exported for Mac that's what I plan to use to test it.

    If you're a student, you can get access for 3 hours a day for as little as $16 a month

    There's also a pay as you go option for non-students: 30 hours for $30.

    I don't know if there is a linux equivalent.

  • Zathan

    Do you mean a loading screen in-between levels? For example, something that says "Loading Level 2", Loading Level 3", etc. perhaps with an ad displaying, or hints and tips for the game?

    I believe Construct 2 shows the last view of the current layout while loading the next, so you could do something like saving the name of the layout/level you want to load to a global variable, go to the loading screen layout (which should have minimal objects to load quickly) and then on the loading screen layout go to the next level.

    If the levels are small and/or have few objects, the transition between layouts is so quick you won't even see the loading screen.

    In the example below I had to add a Wait so you would actually see the loading screen.

    https://dl.dropboxusercontent.com/u/905 ... evels.capx

    Click on the big blue Load button to go to the next layout via the loading screen.

  • You could look at using the Pathfinding behaviour - manual tutorial

    Or give the other car the Car movement behaviour and simulate control with events, although it might be slightly tricky to get it to follow the road or the player car.

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  • Construct 2 is just dividing the image equally into 8 pieces, but you have too much blank space on the right hand side for the image to be split correctly.

    Use an image editing tool to crop the image to about 440x120 instead of the current 484x120, and then import it again.

  • mfusaro - if you post your capx we can take a look and see if we can fix the issue.

  • The "Discuss" link in the footer under the heading "Play Games" brings up the error "The forum you selected does not exist."

    The current link is:

    I'm guessing it was removed in the forum upgrade.

    Maybe it should link to a sub-forum under Completed Creations or just be removed.

  • mfusaro

    To add a sub-event, right click the Event just to the left of the icon for the first condition and from the pop-up menu select Add->Add sub-event.

    If you right click on the text of the condition you get a different pop-up menu without this option.

    You can also drag events under and to the right of other events to make them a sub-event.

    It's also possible to do this as a single event with a single action, without needing the global variable:

    Keyboard->On Space pressed
    	swimmer->Set animation to swimmer.AnimationName = "swim1" ? "swim2" : "swim1"[/code:3i9n1x5x]
    but that is a slightly advanced use of [url=https://www.scirra.com/manual/78/expressions]expressions[/url]
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OddConfection

Member since 26 Jun, 2012

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